Ashtur the Dark Knight
Thought i would join in all this champion creating stuffs. he probly sucks but comment anyway saying that he sucks or i will haunt you forever!!!!! RAWR!. took me 20 minutes to make... so umm... yeah. comments yo!
i may write some descreption of him or whatever if i feel like it...
Role - Tank
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Statistics
Health: 10/10
Attack: 6/10
Spells: 5/10
Difficulty: ???
No mana, most abilities use health.
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Passive - Dark Embrace: Ashtur drains the life force of fallen enemies. 5% of his base health is restored if an enemy minion dies within 300 units of him. 25% of his total health is restored if an enemy champion is slain within 300 units of him.
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Q Ability - Black Lightning: Ashtur fires a bolt of black lightning at a random enemy within 300 units of him dealing 75/100/125/150/175 Damage. The bolt then jumps to 3 additional enemies. dealing 25% additional damage each jump. Can only hit a single enemy twice.
Cooldown: 15 seconds
Cost: 4%/6%/8%/10%/12% of Base Health
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W Ability - Dark Empowerment: Ashtur rips the soul from an allied minion in order to empower his attacks as well as heal him. He gains a 10%/20%/30%/40%/50% Bonus to his attack damage and 25% increased movement and attack speed for 20 seconds. He also regains health equal to 35%/45%/55%/65%/75% of the sacrificed minions total health. (Can be used on any allied minion except those summoned by other champions such as Tibbers)
Cooldown: 45 seconds
Cost: none
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E Ability - Aegis of Oblivion: Ashtur gains an additional 10/20/30/40/50 to Armor and magic resistance. as well as increasing the benefits of non attack equipment by 5%/10%/15%/20%/25%.
Cooldown: N/A
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R Ability - Rise to Power: Ashtur calls on ancient evils to give him incredible power for a short time. Increasing Health, Armor, Magic Resistance, Damage, And Health Regen by 100% for 10/15/20 Seconds. And enemies near Ashtur have their armor and damage reduced by 30% while within 300/350/400 Units of Ashtur while using this ability.
Cooldown: 150 Seconds.
Cost: 25% of Base Health
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