Originally Posted by CerealBoxOfDoom
I didnt say she can't do damage, she's just not very efficient. Fast is not efficient. The damage is split into different parts and no one part has much of the damage on it. Even then, if she delivers all of it oftentimes she has to do a bit of chasing for the kill. Did you notice that the orbs on her W can actually be dodged during her burst combo? Without the second jump she will possibly lose out on some defense. She has to be all in to do all her damage and tank maximum damage.
Rather than tanking fizz dodges and jukes. When he bursts you trying to get away is more or less pointless. Flash probably wont help you on its own. Right clicking isn't good enough.
Assassins don't really fall off lategame, they are just forced to play how they are meant to be played. They aren't supposed to be diving in and winning everything all day long. They clean up and they wreck close fights. They also displace key players, especially artilery champs like lux, kogmaw, and ezreal (ezreal isn't really one but he's often treated like one when he's being noncommital in team fights.).
When an assassin gets fed, you need to counterplay. You need to counterplay
When teamfights begin, tanks and fighters and anyone else who can disable and take damage are responsible for the safety of the others. In the world finals, a team made a huge mistake while eve was missing and they had commited all their tanky champs into a dive. They couldnt stop anything and they got messed up bad, the squishies were hunted down and murdered.
I'm pointing out that understanding the differences between champion types and why they get this and that explains alot including the question about ap assassins.
Diana kit synergizes so well and efficentleyall she needs to land is her q. None of her other abilities require skill which racks up damage in a second. Guess what? Her aa isnt interupted except when she has to do her pull. She does have to chase down her target but thats whats her r is for right?
I know what you mean, but they just stomp on teams that arent well coordinated. This is teams communicating by type and who dont know each other well. They dont offer a lot of room for counterplay when they get fed. Like you said, the reason why they fall off late game is because they simply cant go around and 1 shot everyone. They now are wholly dependant on their teams positioning.
I just dont like how their kits take advantage of poor teamwork.