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1) Why, if a character has a support skill (eg heal or shield), are they expected to have no offense or defense from mid game onwards? Tanks like Cho or Amumu put out insane disruption and still have solid damage and high defense, but disrupting supports like lulu and janna have almost no offense or defense. |
Janna and Cho can disrupt but Janna also can shield (which also increases damage) players or turrets. Janna also has a heal.
Amumu has a stun and an AoE ult. Lulu can increase a player's dps, reveal an enemy, and has a slow. And she has an AoE ult.
Supports bring something completely different to the game.
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2) Using a support skill at the right time is fun - eg Kayle's ulti - but why does that mean that using support skills is the only contribution a champion can effectively make to the game? I am genuinely struggling with why a support should 'only' do supporty things. |
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3) Why is 'support' considered a champion archetype when each support is so diverse (compare 'alistair' to 'lux' in what they do). It is easy to identify and AD carry or a Tank - they are clearly designed that way. Support doesnt seem to have an identity, just a role in the meta.
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Alistar's ult soaks damage for his team. He can headbutt someone to or away from his team. Alistar is rarely likely to use his ultimate as a damage source for killing things.
Lulu's Pix deals extra damage when attacked to someone on her team. She has a slow so her team can catch up to the enemy. Her ult targets someone on her team.
Supports don't need gold to be useful. Sona has a heal, a movespeed aura, a damage aura, a movespeed buff, an AoE stun, she doesn't need items. She doesn't need 200 AP because she does just fine without it.

