Quote:
Originally Posted by Rathour
Weak laning phase -> insane team-melting lategame.
You can't have both. You ether have a strong early and weak late, strong late and weak early, or average in both. Xerath with a Dcap/Void Staff/Sorc Shoes/AUG/Morello's Evil Tome/other situational item is scary enough that he can melt TANKS.
He needs an ult rework to make it feel less clunky and perhaps a bit shorter casting times. His damage output doesn't need to be changed one bit.
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I agree. Xerath's early game is trash and it makes you feel really useless until about 30 minutes. Unless you get a kill or two in lane, and then you become untouchable.
Xerath has basically the highest damage potential in any sustained fight for summoners rift, as his ult is a 35? Second cool down with 40% cool down. You can melt whoever you want whenever you want at 40minutes, and if you have a Rylais, you can make it so you kite the living hell out of bruisers because of your 200 Armor/Ok Health/Slow/Stun every 4 seconds.
He's in a good spot and he'll probably see play next season when they change how penetration works.
PS: To help you on this early game trouble, take Mana regen runes. They help tremendously for staying in lane. Xerath is a niche pick and can't be used against champions with mobility.