Quote:
Originally Posted by blah12321blah
Xerath's kit is only good for one thing, bro: damage. Xerath has no utility except a single-target stun that must be performed in 2 parts and one of those is a skillshot, that's already pretty ridiculous for an AP carry. Did you realize that Draven and Varus (AD carries, oh god) sit on Xerath's face in terms of CC?
Xerath can't peel.
Xerath's effects are delayed on every single one of his spells, except arguably Mage Chains (E) at melee range. In the whole Flash+Ignite+Gapcloser+Omgwtfbbq meta, that's another ridiculous disadvantage. Said delayed effects also do absolutely nothing if you die before they land (and everybody knows it and abuses it). It's like if Ezreal died to an Ignite after firing his ult, ult would deal no damage. Or teemo shrooms doing nothing while he's dead. In actual play it's just a disgusting thing to witness.
Xerath doesn't deal damage based on %missing HP or current HP or max HP.
So when you're talking about his kit, no wonder people wouldn't want to use said kit, it's bad. It's a fact, we have to deal with it. Compare with Blitz who would certainly still be useful with any randomly-generated set of items.
Ultimately, Xerath can't do anything useful for his team other than damaging. He thus needs every single bit of AP and Mpen he can get, because his ratios are good at the very least.
Not getting Void Staff makes him completely useless against high MR targets, unless he roots himself. That's precisely when those same targets who unfortunately happen to be CC tanks or bruisers most of the time, jump at him and tear him a new one, and he can't do anything about it.
If you've played Xerath in ranked feel free to share your experience too, because i have, and that's what i've learned from it.
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Be realistic: Xerath has more CC than Draven. Also, CC isn't relevant to this conversation, otherwise I'd recommend CDR itemization. Lastly, I never meant to comment on Xerath's strength, only perceived flaws in one build, given the kit he has.
If you want damage, why would you choose to build a stat that's redundant with your kit and stacks poorly with it? Even
if your W is down, why not build flat pen or AP instead of %pen (maybe CDR even)? Flat pen is usually accompanied by defense stats, which maybe aren't ideal on a long-range caster, but maybe they're not that bad either. AP gives you armor based on your passive - again, maybe not needed given Xerath's range. However, if you have this great range, do you really need to be concerned with burning down the tanky targets? If you can hit them, the squishies should be much higher priority.
Admittedly, I don't play Xerath, but if you gave any other champ a %pen skill, I'd be arguing just the same for them. On top of that, void staff is already a rare item to see APs buy, so I honestly don't understand why Xerath players tend to recommend it as much as they do. Especially given the change in penetration application for S3, I would expect flat pen is a much better option than void staff.