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League of Legends Community > Maps and Modes > Twisted Treeline
The altars are the problem, solution to fix this map entirely inside

View Poll Results: Select an option:
Keep new TT as it is with altars 114 37.50%
Change new TT altars to buff camps as detailed below 145 47.70%
Remove altars completely from new TT, but with no added buff camps 45 14.80%
Voters: 304. You may not vote on this poll

First Riot Post
 
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PurpleURP ?? Senior Member
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02-06-2013

bump with picture
http://imgur.com/0IXbbTO

 
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Onioncart ?? Senior Member
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02-06-2013

Quote:
Originally Posted by PurpleURP View Post
bump with picture
http://imgur.com/0IXbbTO
I love it!

 
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blutschaufel ?? Senior Member
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02-07-2013

The proposal looks much more dynamic then what we have now.

I can just approve of what OP said about the missing buffspots and especially the Flash over walls.
That took so much out of the diversity of things possible, didnt it? Even Shaco now cant jump over the top wall. That cant be what you wanted,when the map was designed, dear Nome.

Why dont you say something about OP's further ideas like the creepspots, buffs and wards ? Would be very interesting to see your oppinion.

 
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ArcticSirius ?? Senior Member
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02-07-2013

but I like the speed shrine.. in fact I like the way the current one is... Go ahead and down vote me

 
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PurpleURP ?? Senior Member
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02-07-2013

Quote:
Originally Posted by ArcticSirius View Post
but I like the speed shrine.. in fact I like the way the current one is... Go ahead and down vote me, I state my thoughts as it say I can do in Section 2 of the Charter of Rights.
It's not bad. I don't really think it should heal, but overall could be worse. I just think having a mini-boss with global gold there instead would make the map better overall.

 
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ArcticSirius ?? Senior Member
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02-07-2013

Quote:
Originally Posted by PurpleURP View Post
It's not bad. I don't really think it should heal, but overall could be worse. I just think having a mini-boss with global gold there instead would make the map better overall.
after some thought, what about a mini-boss other than Vilemaw where upon death did grant global gold as you said, but also a short movement speed buff? I find myself using that buff quite often when running after or from someone.

 
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Sayan1 ?? Senior Member
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02-08-2013

bump

 
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PurpleURP ?? Senior Member
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02-11-2013

bump

 
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blutschaufel ?? Senior Member
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02-15-2013

bamp

 
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Guvernamental ?? Junior Member
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02-16-2013

I disagree with the idea of removing the altars. The altars add strategy and add one way of forcing a fight outside of the lane.

I love the idea of pushing the lanes and then running to the altars when the enemy if fighting the minions, it makes total sense to me.

Regarding buffs, you say there are no buffs in the map... well, there is Vilemaw which gives a great buff.

I do feel though that the inner defense near the Crystal is a little bit too low (Only 1 tower), although thanks to it I've participated in several great game endings with both teams fighting around the Crystal to destroy/defend it.
In this map, once you destroy 1 inhib there is almost no turning back. The super minions will overload the base, and the team won't be able to escape from there. That also implies that team will always control both altars, and possibly also the Vilemaw buff... turning it into a no-comeback situation.

I've never participated in a comeback after 1 inhib down. What's your experience on this front?