% Max HP damage isn't that common on casters, and even with Torment showing up now you have to consider Magic Penetration got significantly better as well - and Torment also counters magic resistance, so you shouldn't just swear off of HP for countering casters. Base damage and +AP ratios still deal flat damage for just about everyone, so building a solid amount of HP with those resistances isn't a bad idea - and things like Banshee's Veil and Aegis give you health and MR.
The only thing that really changed is that HP+MR is a hurdle casters can overcome end-game just like auto-attackers can overcome HP+Armor. I wouldn't call the capacity to " not die ever to burst casters" that bad either, burst casters have trouble toppeling turrets, inhibitors, and taking global objectives in general that auto-attack reliant champions don't.