Originally Posted by Brofessor Jones
While this is true, i can give a perfect example. My friends and I were Riven,Eve, and Jax. Decent bruiser team sub eve. We had to turtle and not leave base because we were playing against Shen,Taric, and Darius. We ended up scaling harder and winning be we turtled out a 40 minute game, it just seems like that wasn't what Riot wanted to be happening anymore in 3v3s
For your one example I can give examples of over 100 games that did not go this way. Riot never promised there would never be a game over X amount of minutes or that it was impossible to turtle on the new map. I am sure there were plenty of opportunities for your team to get back on track before getting that far behind. I notice most games that end up being a turtle-fest is because the team not turtling does not have any decent range capable of pushing towers.
I have been on both sides of battlefield in the example you gave. I have been on a team where we locked the enemy in their base for a solid 20 minutes after going 10-0 and taking the first two towers within the first few minutes of the game. Only to lose later on because we were all 3-4 levels behind because we did not keep farming. We got it in our head we had already won and just stopped doing what we should have.
I have been on teams where we were locked in our base and down on kills but come back to win. A member of my team is spamming /surrender then AFK's because we voted no. We end up getting a couple aces and push to win 2v3. ~50min game. Mainly because they were playing sloppy.
I have also had a legitimate game end at 8:30(my record for fastest game without an afk'r). The enemy had squishy/late game champs. We had Karma/Skarner/Voli. They would just throw themselves at us early on and by the time they figured out this was bad they had 2 bot turrets down.
One thing I notice is that long games typically have a teemo on one of the teams. Normals way of thinking is: Oracles are only good to buy AFTER you have a full build and under no circumstances should you ever get MR. Even if one shroom drops you to 50%. Since teemos put shrooms in the middle of lanes you should NEVER hug the walls to avoid them.