The jungle camps only seem to cause more harm than good. Yeah, sure its a nice way to farm gold; when your lane is pushing but when is it really a "necessity". The map is already small as it is. To add to it we have altars to preoccupy. Which is way more important than "jungling" due to the new game mechanics of TT.
3v3 is more of a strategic gameplay. That requires ALL players to be present.
I only seem to encounter trolls or even unskill players in 3v3, sometimes both.
The trolls/noobs favor jungling for absolutely no reason. And by no reason I mean jungling when our inhibitor is already destroyed, when the game has past its 20 min mark. and my favorite when there is a team fight going on right on the other side of that freaking wall.
I understand the jungle is a main "stable" in this new TT map. Since both sides get camps.
All I'm asking is to create little note informing players of how effective jungling is in 3v3 when the game progress on. you know, that little note in the beginning of the game that gives "advices".
I would much rather see " Jungling is not smart. Especially when your teammates are about to bust a realtalk 2v3 "
than "teemo is the most hated champion LoL"
I think Im kinda late of covering this topic. but oh well. first post ever. yolo
Real Talk
goodnight
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Edit: written at 5am. not looking for an A+. looking for feedback. ill update this post if i feel its worth the time. edit grammar trolls not worth my time |
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Alright here's an example of ones of my solo q game 3v3, 15 minutes into the game. Both first turrents are destroyed. We are fairly around level 15 all six of us. A team fights happens. There is a trade off. We all die except for tryndamere. Whom is on my team. There's a great amount of creeps pushing both lanes. Towards the enemies base. *good for us Also note that we do not have any altars in our possession. The lock had expired. Meaning we can cap it. *Ie tryndamere So our little tryndamere with 200 hp decides to jungle instead. Our whole team is constantly pinging/telling him to cap an altar. He doesn't listen us and proceed to jungle Because of tryndamere jungling we lost potential key points that would otherwise benefit us of that team fight. The tryndamere would not listen to us. He told us that he needed more gold which was a very stupid play by him. He actually walked past the altar telling us he only has 3 seconds {before their whole team respawn} to clear out the wraiths WHILE on the enemies side. Needless to say they all respawn rushing tryndamere because they had vision of him walking through the altar at low hp Still he would not recall or go back. And when he finally does. He proceeds to start wolves before heading back. He then gets caught and dies. That couple of seconds of jungling really set us back and ultimately lost the game for us. Tryndamere could of either pushed a tower or even capture both altars but due to this troll. We were forced to do a 2v3. Needless to say they pushed to our inb and we lost the game. I feel that riot has really messed up the community of TT introducing these jungle camps into our faces. The old jungle camp weren't really an issue because they were "out of the way" Most people wouldn't even venture the top of the map. They were too busy managing the lanes. I feel that Jungle camps aren't really for 3v3 they are more for 5v5. Presences and objectives in 3v3 is so important. Jungle camps only seems to get in the way. |




