North America - English

League of Legends Community

League of Legends Community > Testing Forums > Public Beta Environment
[Feedback] Rengar should not have been nerfed like this

 
Comment below rating threshold, click here to show it.
IonDragonX ?? Senior Member
This user has accepted the summoners code, click for more information
12-10-2012

Quote:
Originally Posted by demonfood View Post
they shouldnt have buffed him in the first place. he was balanced when he was released. where do you think the trouble came from anyways? fixing something that wasnt broken, thats where
They didn't have him balanced on release. They had him buggy on release. Because they never had him working correctly before he went live, they had no idea if he succeeded in his designated purpose at all. They were shooting blind.

 
Comment below rating threshold, click here to show it.
IonDragonX ?? Senior Member
This user has accepted the summoners code, click for more information
12-10-2012

After all is said and done, they wanted to design Rengar to be a tanky jungle master with a great gap closer/initiate and super chasing skills.
They accidentally made a super sustain lane bully that has a fantastic escape for an ultimate.

I still think that to fix him:
1) Extend the Q and W stat buffs to 5 seconds.
2) Remove his Q's ability to hit structures.
3) Lower his W heal to 5%+(2%AP)
4) Increase his W's resistances by 5
5) Restore his health regen (base and per level) back to his original stat
6) Remove the delay on his R
7) Remove his R's stealth when he is in combat (2 second rule)
8) Extend his R's buff to 7 seconds.

The next thing you know, he's no longer an OP lane bully, can't use his R to escape very well. Has to set up his stealth for initiation almost exclusively, controls the jungle creep a lot better and doesn't push down towers like mad (hunter's don't hunt buildings.....)

 
Comment below rating threshold, click here to show it.
ProRushian ?? Junior Member
This user has accepted the summoners code, click for more information
12-10-2012

bump

 
Comment below rating threshold, click here to show it.
Zeninth ?? Senior Member
This user has accepted the summoners code, click for more information
12-10-2012

Ok so I tested the Rengar jungle on the PBE and so my comments will be solely about his jungling with the new changed and not top lane.

But man, is it brutal! The only person I've had such a hard time with in the jungle and possibly die with is Evelynn if you dont' have a team that babysits you for wolves and blue.

With the proposed changes you get so low on health you can actually die and you despserately hope W comes off cooldown for the heal (which is now down to 10% health from 15%). It hurts. I took the stupid machete which I have to take on most champs in S3 jungle and 5 pots. Rengar ended up not even clearing. Didn't have enough health to take out the 2 mini golems.

Imho any combination of the following would help S3 jungle Rengar.

* Base health regen increased
* Armor bonus and duration from W at level 1 increased
* Possible change to W to return a set amount of health at each rank + a % of your maximum health

I can see why his ult was nerfed to prevent a get out of jail free escape card that is 99% succesful. I can see the thought process on nerfing the damage and heal portion of W since Rengar sustain and bullying in top lane was prevalent.

But as it is now, the changes are so brutal to his jungle that I would definitely not jungle Rengar and would advise everyone else to stay away too. His speed is so slow and he gets so low on health that an enemy can just come in and kill you anytime level 1-4 when you're at 15% health.

 
Comment below rating threshold, click here to show it.
Zenmetsu Saseru ?? Senior Member
This user has accepted the summoners code, click for more information
12-10-2012

Quote:
Originally Posted by IonDragonX View Post
After all is said and done, they wanted to design Rengar to be a tanky jungle master with a great gap closer/initiate and super chasing skills.
They accidentally made a super sustain lane bully that has a fantastic escape for an ultimate.

I still think that to fix him:
1) Extend the Q and W stat buffs to 5 seconds.
2) Remove his Q's ability to hit structures.
3) Lower his W heal to 5%+(2%AP)
4) Increase his W's resistances by 5
5) Restore his health regen (base and per level) back to his original stat
6) Remove the delay on his R
7) Remove his R's stealth when he is in combat (2 second rule)
8) Extend his R's buff to 7 seconds.

The next thing you know, he's no longer an OP lane bully, can't use his R to escape very well. Has to set up his stealth for initiation almost exclusively, controls the jungle creep a lot better and doesn't push down towers like mad (hunter's don't hunt buildings.....)
First three I don't rather like. The duration is far too long, great if you try to stay for the fight, but now you can put out the same amount of damage you just did by doing two Qs. The W duration just turns him into Leona, so that wont work. It's there to catch the first thing everyone throws at him, and nothing else. I love the tower hits because he's so squishy that he needs a reason to go under the tower and is rewarded for doing the objective instead of just making kills. The heal would be even more useless than the current nerf with your suggestion, which would require a serious increase in damage output to compensate the diversion to more armor and MR.

 
Comment below rating threshold, click here to show it.
Zair Umbras ?? Senior Member
This user has accepted the summoners code, click for more information
12-10-2012

Rengar nerf because Irelia OP. If Rengar was OP, Irelia would be nerfed. :3

 
Comment below rating threshold, click here to show it.
IonDragonX ?? Senior Member
This user has accepted the summoners code, click for more information
12-10-2012

Quote:
Originally Posted by Zenmetsu Saseru View Post
First three I don't rather like. The duration is far too long, great if you try to stay for the fight, but now you can put out the same amount of damage you just did by doing two Qs.
Ummm. Nope. Double Q adds a LOT more bonus damage than just having 30% attack speed for another two seconds. I'd add this buff because it doesn't effect burst that much but it does improve consistent damage in a big way.
Quote:
The W duration just turns him into Leona, so that wont work. It's there to catch the first thing everyone throws at him, and nothing else.... The heal would be even more useless than the current nerf with your suggestion, which would require a serious increase in damage output to compensate the diversion to more armor and MR.
Fail. 5 seconds out of 15 is terrible. The amount of armor that he gets is very low compared to Leona's daybreak AND she gets 6 seconds. The whole reason that I suggested the downgrade to the heal is because thats one part of several. I expect his base regen to go up and his resistances to go up because of a better W. Rengar sustains fine with a Bloodthirster, BoRK or Hydra so the 15% heal on his W is pretty ridiculous.
Quote:
I love the tower hits because he's so squishy that he needs a reason to go under the tower and is rewarded for doing the objective instead of just making kills.
I can't believe that you are calling Rengar squishy. The biggest complaint about him is his tankiness and sustain! Knocking down towers isn't supposed to be his job. I you need to knock one down fast, you can Q a minion and go back to hitting the tower with the AS buff.

 
Comment below rating threshold, click here to show it.
IonDragonX ?? Senior Member
This user has accepted the summoners code, click for more information
12-10-2012

Quote:
Originally Posted by Zeninth View Post
But man, is it brutal! The only person I've had such a hard time with in the jungle and possibly die with is Evelynn if you dont' have a team that babysits you for wolves and blue.
I'm glad you are seeing what I have been seeing. Rengar is the coward of the jungle.
Quote:
* Base health regen increased
* Armor bonus and duration from W at level 1 increased
* Possible change to W to return a set amount of health at each rank + a % of your maximum health
Seems like we are kinda agreeing here too.
You fall in with the heal idea already out there? 30/60/90/120/150 + 4% health?

 
Comment below rating threshold, click here to show it.
RCIX ?? Senior Member
This user has accepted the summoners code, click for more information
12-11-2012

The problem with Rengar is that he fell into the Irelia effect. His kit, quite simply, does way too much right now for any of it to feel useful or effective individually. I fully expect at least one more round of nerfs, which is sad

 
Comment below rating threshold, click here to show it.
IonDragonX ?? Senior Member
This user has accepted the summoners code, click for more information
12-11-2012

Quote:
Originally Posted by RCIX View Post
The problem with Rengar is that he fell into the Irelia effect. His kit, quite simply, does way too much right now for any of it to feel useful or effective individually. I fully expect at least one more round of nerfs, which is sad
I agree. That's why I've been trying to raise awareness that Rengars KIT needs to be changed a bit instead of the numbers.
Remove the ability to stealth during combat and Q towers, etc. Read the stuff in the OP