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Originally Posted by Zenmetsu Saseru
First three I don't rather like. The duration is far too long, great if you try to stay for the fight, but now you can put out the same amount of damage you just did by doing two Qs.
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Ummm. Nope. Double Q adds a LOT more bonus damage than just having 30% attack speed for another two seconds. I'd add this buff because it doesn't effect burst that much but it does improve consistent damage in a big way.
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The W duration just turns him into Leona, so that wont work. It's there to catch the first thing everyone throws at him, and nothing else.... The heal would be even more useless than the current nerf with your suggestion, which would require a serious increase in damage output to compensate the diversion to more armor and MR.
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Fail. 5 seconds out of 15 is terrible. The amount of armor that he gets is very low compared to Leona's daybreak AND she gets 6 seconds. The whole reason that I suggested the downgrade to the heal is because thats one part of several. I expect his base regen to go up and his resistances to go up because of a better W. Rengar sustains fine with a Bloodthirster, BoRK or Hydra so the 15% heal on his W is pretty ridiculous.
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I love the tower hits because he's so squishy that he needs a reason to go under the tower and is rewarded for doing the objective instead of just making kills.
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I can't believe that you are calling Rengar squishy. The biggest complaint about him is his tankiness and sustain! Knocking down towers isn't supposed to be his job. I you need to knock one down fast, you can Q a minion and go back to hitting the tower with the AS buff.