Attribute: Tank, Fighter, Melee
Passive: Strengthening - Each 10 seconds, after receiving spell damage. Chiro increase his armor or his magic resist equal to 25% of damage received for 4 seconds. If Chiro received physical damage, he increase his armor, and if he receive magical damage he increase his magic resist.
Q: Magnetic Jump - First Cast: Chiro channeling his magnetic legs.
Second Cast: Chiro jumped to an area of the map dealing 65/85/105/125/145 magic damage. And stun all enemies hit for 1 second.
The stun duration is increase by 0.5 second for each 150m (max: 2 seconds).
While preparing to jump, Chiro can't move. After 4 seconds, Magnetic Jump fails but refunds half its mana cost.
Cost: 45/55/65/75/85 mana
W: Nexus Shield - Chiro create 5 Nexus Shields increasing his movement speed by 30%for 3.5 seconds and making him immune to all slows, fear and silenced buff. Basic attacks from enemy players against Chiro while the shield is active reflect 15/20/25/30/35% of the damage done as magical damage and physical damage.
Cost: 75 mana
E: Load of the Colossus - Chiro charges forward his enemies. After passing through the area, enemies are damaged for 60/90/120/150/180 magical damage and slowed them by 25% for 2 seconds. Hitting enemy champion lowers all cooldowns by 2 seconds.
Cost: 60/70/80/90/100 mana
Ulti: Titanic Explosion - Passive: Each enemy hit by a spell of Chiro, have an explosion buff above them head.
Active: Chiro smash the ground with is fist, creating an explosion riping up the earth around him dealing 150/250/350 magical damage to all nearby enemies and reduce them attack damage equal to 20% of them max health for 2.5 seconds. All enemy hit by the explosion who have an buff above them head are knocking in the air.
Cost: 120 mana
PS: The lore and the other information of Chiro will be write on this thread soon.
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Weezooo ?? Senior Member