Riot, you really really need to fix Trist jump and stunning trist while she jumps... Sometimes it can be cool like early game on a gank, jumping near her tower to get protection and being stunned right close to it instead of out of her range (well, that's cool for her but not for you if you're playing against). But else, late game for example, in a crucial teamfight, trying to jump on 4 ennemies through a wall in the jungle BUT meanwhile being stunned by warwick ultimate and as a result still jumping inside 4 ennemies AND being stunned by ww WHO IS AIR HITTING ON THE OTHER SIDE OF THE WALL. And as a matter of fact being killed by 5 people instead of, let's say, warwick stunning you on his side of the wall, getting only low damage and right after that jumping inside 4 people and exploding them because you have 999 ap.
Tristana jump would be easy to fix. Best solution would be to reduce its lunching time, so the stun prevents you from using it completely (like a dash for example) OR simply makes it so if she gets stun during her jump, she'd fall right under where she got stun instead of where she would have land if nothing happenned.
That would make her better for playing against but also better for playing her.
I would rater die at 6 min in the game and let the other team get 12 more cs before I come back then dying at a huge teamfight for a stupid reason and then loosing a really close game.
Thanks Riot, and sorry for my grammar.