North America - English

League of Legends Community

League of Legends Community > Feedback > Champion Feedback
Why is Noct's ult on such a long cooldown?

  • Page 1 of 2
  • 1
  • 2
 
Comment below rating threshold, click here to show it.
Over the Stars ?? Senior Member
This user has accepted the summoners code, click for more information
12-08-2012

Nocturne's ult is in a fairly bad position for an otherwise great champion.

it has

Range: 2000 / 2750 / 3500
Cooldown: 180 / 140 / 100

Compared to twisted fate's

Range: 5500/5500/5500
Cooldown: 150 / 135 / 120

Compared to Pantheons'

Range: 5500/5500/5500
Cooldown: 150 / 135 / 120

While there are trade-offs for all of these ult's compared to Nocturne's particularly that you can guess exactly where TF/Panth are going I don't feel like these tradeoffs are so big that noct should get raw end of this deal. Since there are at least advantages to the other ults such as seeing all enemy champions or dealing a nice bit of AOE damage.

The problems that I find are most pertinent with Nocturne is that if I know a ward is in a particular place I lose a lot of opportunity by not being able to reach a particular enemy with my ult. While Nocturne's paranoia and blanking out the map are really neat feature's they lose any and all impact when thank's to proper warding a lane know's to expect it.

What makes this even worse is if the person in lane pings for you to go in on an enemy and they are not adequately prepared. For example: I used Paranoia to jump to a Brand yesterday after my mid pinged to signal me to go in. When I went for Brand, my mid refused to assist me and the brand got away with a fourth of his health.

Now suddenly my ult is on a 3 minute cool down which is an incredibly long time considering once the laning phase is over it becomes more of a glorified gap closer than useful ganking tool.

To add to all of this, wards have become a lot easier to attain so it's possible for laners to push incredibly hard and still be relatively safe from ganking repercussions. Having the extra range on Nocturne's ult would allow him to place more pressure on lane's that are being overly aggressive. For reference Wards provide 1100 range which allows for ample notification and opportunity to avoid getting ganked early game.

I would like to hear other people's thought's on this but, I personally feel that right now his ult needs tweaking to really be in line with what his character is suppose to do.

 
Comment below rating threshold, click here to show it.
Snipawolfe ?? Senior Member
This user has accepted the summoners code, click for more information
12-08-2012

Bump. Noct needs love.

 
Comment below rating threshold, click here to show it.
Zeraph ?? Senior Member
This user has accepted the summoners code, click for more information
12-08-2012

While I do think noct needs a bumb, I'd his ult is because well, he doesn't rely on it. I get most of my kills without it. Just don't need it much.

 
Comment below rating threshold, click here to show it.
FreakinEpic808 ?? Senior Member
This user has accepted the summoners code, click for more information
12-08-2012

It is an insanely powerful ability but I really think it compares almost exactly to TF's ult which has a shorter cooldown. I think it needs a shorter cooldown for sure

 
Comment below rating threshold, click here to show it.
Over the Stars ?? Senior Member
This user has accepted the summoners code, click for more information
12-09-2012

Quote:
Originally Posted by ArcaneUnleashed View Post
It is an insanely powerful ability but I really think it compares almost exactly to TF's ult which has a shorter cooldown. I think it needs a shorter cooldown for sure
I personally feel like it could sincerely use a range increase as well.

It's important to keep in mind if someone manages to get out of sight, Nocturne can no longer use his ult. TF gets sight and isn't obligated to be directly next to the person. It requires more skill but, has a better payoff.

I'm not really asking to give sight beyond sight here, just allow me to have the range to target someone who we have sight of on the map.

I completely understand this isn't the core of Nocturne's existence and I'm ok with that. I only want it to be in a position that makes sense. At the moment all it feels like is an overpriced gap closer.

While it does yield a tactical advantage, the tactical advantage isn't particularly impressive and is too easily mitigated.

Edit: I feel this is especially true because of the current meta where many ADC's have built in escapes or kits that allow them to deal with it.

Ez? Arcane shift away! (750 Range) (Most popular ADC according right now according to lolking)

Vayne? Condem + Tumble (720 combined distance) (Third most popular ADC according to lolking)

 
Comment below rating threshold, click here to show it.
X74X ?? Senior Member
This user has accepted the summoners code, click for more information
12-09-2012

I know, Noc's cooldown should have infinite range, a 10 second cooldown, or maybe no cooldown at all! That would be great!

 
Comment below rating threshold, click here to show it.
Over the Stars ?? Senior Member
This user has accepted the summoners code, click for more information
12-09-2012

Quote:
Originally Posted by X74X View Post
I know, Noc's cooldown should have infinite range, a 10 second cooldown, or maybe no cooldown at all! That would be great!
hell, while we are at it we can just give everyone constant sight of all champions!

Not like Nocturne's ult allows him to gank from outside the range of wards or anything.

And it's not like riot didn't totally increase the availability of wards at all this season.

 
Comment below rating threshold, click here to show it.
kingcharles07 ?? Senior Member
This user has accepted the summoners code, click for more information
12-09-2012

all globals hae pretty large cooldowns man

you can effect any lane from the fountain, the sheer utility of that requires crazy CD

 
Comment below rating threshold, click here to show it.
Metallicaer ?? Junior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
12-09-2012

Quote:
Originally Posted by kingcharles07 View Post
all globals hae pretty large cooldowns man

you can effect any lane from the fountain, the sheer utility of that requires crazy CD
Nocturn's ult at the moment doesn't even reach from the fountain to one of the inner towers.

I play Noc pretty frequently and I do agree he needs a buff in the range of his ultimate. Not a large increase, but to the point of making it a viable ganking tool.

What people forget as well though is the global darkness that completely disorients an enemy team. You may gank bot using your ult, but 10 bucks says top just backed out of fear as well opening an opportunity for your top lane to jump him. In team fights I don't think I need to explain how it is useful. ^^

In response to the most played ADC's all having built in escapes, this is true but a smart Noc can beat that easily. Ult in, and yeah he is going to blink into his team or if you are lucky, zone himself out of the team fight. Try this instead, you or your team charge at him and make him waste the blink, and then ult on top of him once the cooldown is going. Suddenly the ult is useful!

Hope this helped ^^

 
Comment below rating threshold, click here to show it.
Jamaree ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
12-09-2012

Quote:
Originally Posted by Griftrix View Post
Karthus ult, does damage to every enemy champion, Jayce ult, does 0 damage to anyone, only changes his weapon stance. Balance?

Didn't I already explain that champion kits aren't balanced for all ults to be of equal power, or all passives to be of equal power, but for the entire champion kit and ratios and base stats and leveling stats to be balanced together as a complete package.
As said by a red, also Pantheon's and TF's ultimate is just a target area, meaning you can avoid theirs, however, when Noc's ultimate is on you, there isn't a single thing you can do to stop him mid flight.

  • Page 1 of 2
  • 1
  • 2