Originally Posted by Voidgolem
Change is bad. I should build the same **** every game and get anything that changes that build nerfed.
I'm all for changing up your build to suit the enemy. I'd definitely buy an hourglass on my ap champs vs a ad-heavy team, or an abyssal scepter for a mostly ap team. If my enemy rushes a chalice, I'd get a haunting guise, and if they really go all out with the mr, I'd get a voidstaff. If I'm against a heavy-stun ap mid like Veig/Annie, I'd get mercs so I can recover faster and hit them back. I'd probably get a roa if their team is almost all tanks, even on LB, just so I don't die before I can pull a combo off.
These are situational item picks that depend on how I'm doing, how skilled the enemy is, and I still have a core build on my champs that I like to get each game, like DFG/Rabadons on my leblanc/eve. If I were to rush roa/rylai's, I wouldn't be able to get either of my core items for the entire match because those would set me back 6k or more, and it would seriously hurt my gold income since I'm not going to be winning any teamfights with it - I'd merely be surviving and getting a few assists at best.
But the guy I was quoting said if you're against a team with ad-casters, you have to get 2 very tanky, very expensive items that set back your damage immensely, or you automatically lose.
There is something wrong with that.