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But seriously Riot, why no dedicated MR item?

 
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webbut ?? Senior Member
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12-11-2012

doesnt new agis give 60 mr? 30 from the item and 30 from the aura?

 
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ApolloMk2 ?? Senior Member
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12-11-2012

I still have to agree with OP, basically Negatron Cloak is the highest MR item?.. Weak. I don't like their logic of "AP's need to be able kill in 1 burst either".. plenty of AP's could do that in the first place, now you give them good items with magic pen and then decrease the MR and AP's are smoking even tanks in a single burst. I play AP a lot more than I do other roles, and even I think this is stupid.

 
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Galgus ?? Senior Member
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12-11-2012

Quote:
Originally Posted by Keitterman View Post
I've heard this several times, and I think it's the kind of failed logic Riot uses to draw conclusions with their Tribunal statistics too. It's just full of holes.

So the game they are trying to make is one where a champ drops their kit and someone dies? Doesn't sound very strategic or fun to me. Longer fights where people have to consider the surroundings and all the factors of the fight lends itself to more strategy. In my opinion, S3 is waaaaay to much of a twitchy game, like all the head shot FPS' out there that I played before LoL came along.
So.....burst mages are a bad design in your opinion, and this is somehow relevant to the Tribunal?

(Especially glass cannon burst mages, I presume.)

It sounds like you want nothing but tanky dps in the game.


Anyway, back on topic, I agree with Riot's logic- tanks don't need a superheavy MR item because it is such a massively hard counter to mages.

Tanks can still counterbuild mages, but they just have a harder time getting to the ignoring them durability level.

 
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DAHE11CAVIL ?? Junior Member
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12-11-2012

Quote:
Originally Posted by FinalFan View Post
Want lots of armor? Buy Thornmail or Frozen Heart.
Want lots of health? Buy Warmog's.
Want lots of magic resist? SCREW YOU.

Force of Nature had health regen, and you decided you hate health regen. Fine, whatever. But if I want a lot of magic resist, why do I have to accumulate it in 2 or 3 different (expensive) items?
Bulwark gives you 60 extra Mr so i mean thats only 16 less than force of nature plus it gives you and aura for your team and gives you health regen and gives 400 extra health i think thats a pretty good dedicated item

 
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willy1230962 ?? Junior Member
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12-11-2012

FoN wasn't op. If it was op, they won't have maintained it since season 1. As for why they are nerfing all defense items i don't know why. They seem to want people to think offensive > defensive by nerfing defensive items. I see it as not only mr, but armor and health items also made useless.

Health New items features % hp, making health literally useless.

Armor Armor was also nerfed but they buffed armor pen items. Ex: Black cleaver, even if they put unique passive on all the current boosts, will still have 10% cd, and +15 armor pen which wasn't there before. This, itself, might not do some big damage as first item but imagine this with the new item that does aoe and lifesteal for melee's only. Only 2 items, and this can push lanes, harass tanks early game, and prevents the player from dying because these two items give you around 90 ad that can't be resisted early game.

MR As for mr, the highest mr items are now gone. GA and FoN were items made in season 1 and were amongst the ones that were nerfed. But the thing is i don't see any ap items nerfed. People can buy the same items but do more damage. Now imagine the new items with this that have magic pen along with %hp and hp.

To be truthful, I believe riot doing these gigantic changes are not good. I don't care if people complain and want MANY changes but it's like flooding the economy with money by printing more. It unbalances the game like how printing money does to the economy. It's not easy to adapt to 90 new masteries, 5 - 10 items that are gone, 30 items reworked, 20 runes reworked, all the minions reworked, all the monsters reworked, and 30 new items. It's just too much. I think and I hope riot will not throw this many changes at us again.

P.S. sorry if this is hard to read b/c my grammar isn't awfully good.

 
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Jakkal Scar ?? Member
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12-11-2012

You know, I didn't ever go really heavy on FoN...

wait..

Sorry, I can't talk with Diana and Teemo laughing this much.

 
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Negrojefe ?? Senior Member
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12-12-2012

Quote:
Originally Posted by Galgus View Post
So.....burst mages are a bad design in your opinion, and this is somehow relevant to the Tribunal?

(Especially glass cannon burst mages, I presume.)

It sounds like you want nothing but tanky dps in the game.


Anyway, back on topic, I agree with Riot's logic- tanks don't need a superheavy MR item because it is such a massively hard counter to mages.

Tanks can still counterbuild mages, but they just have a harder time getting to the ignoring them durability level.
but, tanks SHOULD be the counter to burst mages. Tanky champs were the counter to akali,, leblanc, etc. Now a Leblanc would eat a tank in seconds even if that tank has MR in its build, because the game has so much more magic pen and the tanks have so much less magic resistance.

2 seconds fights are not funny except for the luls. Burst mages shoult NOT be able to kill in ONE burst, fights should take long enough so burst mages can drop their burst more than once per fight, THAT is interesting gameplay.

If a tank can counter a Leblanc, then who, an assasin? SO the whole game is reduced to who initiates first? Oh, my talon jumped on your leblanc first, she is dead. Look, now my leblanc jumped firsr, you are dead.
That is lame design.

 
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Vaaz ?? Senior Member
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12-12-2012

Quote:
Originally Posted by Beaumains View Post
Incorrect. Auras that buff allies can stack up to twice. The only way it would be a waste is if one champion built both items themself, because such auras are unique. For example, if the supp & tank both get a Bulwark, they each get 30 base MR, 30 more MR from their own aura, and 30 more MR from the allied aura, for a total of 120+ MR when you factor their base (30) MR in. The other 3 teammates benefit from 2 separate 30 MR auras for 60 bonus MR, without building any items, getting runes or masteries, or even factoring their own base MR or abilities. Bottom line: it's still very easy for the whole team to get 100+ MR with a relatively small investment made by everyone on the team. It's just that for about the same investment, you used to get 200+ MR on everyone in the team.
That is so wrong its outrageous. The 2 individual people that have Bulwark DO get double aura. The other 3 teammates only get 1 aura.

 
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Vuther ?? Senior Member
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12-13-2012

Quote:
Originally Posted by willy1230962 View Post
FoN wasn't op. If it was op, they won't have maintained it since season 1.
When Atma's and Warmog's were considered some of the worst items in the game before becoming synonymous with tanky DPS, this argument ain't gonna hold its ground.

 
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pengwndude ?? Senior Member
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12-14-2012

each of the current "designated" MR items in reality has it's own niche that it fills.
1. banshee's veil is for that spell shield and doesn't provide that much MR
2. abyssal scepter is an offense item for countering mages with your own ap, like amumu. It's an in your face item that says, i got close ranged AP and i'mma chase you around with less fear of AP in return. It's not actually a tanky item.
3. runic bulwark is great, but it's a support your team with lots of generic defense. I love this item, but it's REALLY expensive, and more of a tanky support item then an actual designated tank item.
4. spirit visage is GREAT for those with heals like Vlad and Taric, but for singed or leona there's not too much of a point.

also, galio misses his force of nature. he has a picture of it framed by his bedside and weeps at the loss of his beloved friend.