Quote:
Originally Posted by Asukie
Well I spend countless hours in weekends trying to climb the impossible ladder.... I do all the things you say but never happens at 1100 elo its all based on luck on the people you get at the beginning of the season i was 8/1 then next day i lost like 8 in a row.... so bs.... now its back and forth... you win 7 you lose 7 thats why i gave up go check out my lolking record lol... all those games if it isnt for people saying STFU YOUR LAST PICK GO SUPPORT even thou i have NO idea how to support....and end up feeding,verbally abused, and trash talked at all game..... sigh... the community at 1100 is great... i wish ALRobert sitll did boosting... i sure do need it
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Play support more. If you are good at the game, it is practically telling your team what should be obvious. If you can carry as support, then you are probably better than your ELO says.
Dragon up at X. OR/OB/TR/TB up at X. Peeling for ADC that normally wouldn't have a peeler.
Enemy jungler starts at X and gets to top/ bot by Y. If they are over extending when the enemy jungler is coming for them, ping them back. Zone for the ADC in lane and poke without dying.
Learn the warding spots. Call the wards+ timers. Pay attention to ults+ skills used, abuse the fact that those skills are down.
Watch the minion waves. Are you pushing before you B? Are you making sure not to push with the jungler near bottom? Are you initiating with a minion wave advantage or disadvantage?
Know when objectives need to be focused and let the jungler know. Look at teammate item builds and tell them what needs to be improved. Look at enemy stats to figure out their rune setup. If you are high ELO worthy you should know what runes the person has just by seeing their stats (for the most part).
Predict where the enemy is as where you cannot see.
Know the skills of all champions. For example if you play Nami with Caitlyn and you watch her passive meter by clicking on her, you can E her the second she gets her charged shot. Remember 20 damage is a TON of damage. It may be the difference between a won and lost lane.
If you know your champions, let the team know when they are countered and give suggestions of how to survive/ deal with the enemy before the game starts.
Listen to Thorston13 (2 posts up), he/ she makes some good points. I disagree about the supporting factor though. You play a much smaller role, but your role is much easier and less ADC dependent. Nothing is more enjoyable than not having to worry about an enemy warding! ^.^