[Patrona, the Charitable Guardian
Patrona is meant to be a support mage that brings a lot of utility to a team composition. I will add stats, lore, etc in time. She is best when her benevolessence stacks are full so that she can use her utility to the team's advantage.
Lore
Patrona was only 16 years old when she signed up to become a Demacian summoner. Her family was poor, and she needed the extra money to put food on the table and support her sickly parents. Her younger brother, Noren, who was only 14, needed to join the Demacian military as well. Patrona was very opposed to Noren joining the military at such a young age. She couldn't think of the horrible things that might do him harm. However, they barely had any money to go around, and there was no choice.
Just 5 days after the two of them joined, small skimishes between Demacia and Noxus broke out into heavy fighting. This was the beginning of the Second Rune War. Just as Patrona feared, she and Noren were deployed immediately to the fighting front. The battle was bloody, and the Demacian forces were being pushed back. As the front line was being pushed back, Noren was left out in the open, defenseless. Patrona screamed as Noxian soldiers started to charge at Noren. She pushed her brother back, taking a fatal stab to the chest to save Noren's life. Patrona now roams the spirit world, protecting and saving other people's lives, just as she did for Noren.
"Many ask why I am so protective and kind. I died protecting someone I loved. Why shouldn't everyone recieve that patronage?" -Patrona
Stats
Health: 375 (+70)
Health Regen: 4.0 (+0.6)
Mana: 300 (+65)
Mana Regen: 6.5 (+0.5)
Range: 425
Attack Damage: 47 (+3)
Attack Speed: 0.625 (+2.6%)
Armor: 10 (+3.5)
Magic Resist: 30
Movement Speed: 350
Skillset
Passive: Benevolessence
Every time an ally casts a friendly spell on another ally (such as buffs, shields, heals, etc. Also includes Patrona), Patrona is given 1 stack of Benevolessence (max 5). These will passively increase the effectiveness of her non ultimate abilities. In addition, at 5 stacks, when a non-ultimate ability is used, the stacks will be consumed and an additional effect will take place.
Q: Mark of Protectors
On ally cast: Gives the target a shield that blocks 80/90/100/110/120 (+0.8% AP) incoming damage for 5 seconds.
Benevolessence boost: Increases damage shielded by 15/30/45/60/75 (+0.3% AP) for each stack.
Full stack activate: Gives target 6/8/10/12/14 (+0.2%) increased attack damage and ability power.
On enemy cast: Deals 50/75/100/125/150 (+0.6% AP)magic damage to the target. In addition, a mark is placed on the target that lasts 3 seconds. If an ally lands a non aoe skill on the marked target (targetable and skillshots included), they are stunned.
Benevolessence boost: Increases damage dealt by 20/30/40/50/60 (+0.2% AP) for each stack.
Full stack activate: Target is stunned automatically
Mana: 100/110/120/130/140
CD: 14/13/12/11/10 seconds
Range: 675
W: Forgiveness
Removes any non hard cc (will not remove stuns, taunts, or knockups) from the target ally (can be cast on self). Also gives 4%/6%/8%/10%/12% extra movement speed
Benevolessence boost: Increases movement speed boost by 1%/2%/3%/4%/5% for each stack.
Full stack activate: Removes any type of cc (hard and soft)
Mana: 130/120/110/100/90
CD: 25/23/21/19/17 seconds
Range: 750
E: Beacon of Hope
Shoots a beacon of bright light in a straight line that deals 50/75/100/125/150 (+0.5% AP) magic damage and slows any enemies by 20%/22%/24%/26%/28% hit by it.
Benevolessence boost: Increases slow value by 1%/3%/5%/7%/9% for each stack
Full stack activate: Reduces healing on targets hit by 50%
Mana: 80/100/120/140/160
CD: 10 seconds
Range: 850
R: Charity Well
Creates a well of well doing (nyuk nyuk nyuk) and benevolence at the target location. This will not block movement. Any allies who click on it receive 100/200/300 (+0.8% AP) health and 100/200/300 (+0.8% AP) mana, and get 45/60/75 (+0.5% AP)increased health and mana regen per 5 seconds for 15 seconds. The well has 5 charges, and allies can only recieve the boost once. The well remains on the field for 30 seconds or until all 5 charges are gone.
Mana: 250
CD: 160/150/140 seconds
Must by 200 away from the well to gain boost.
Feel free to suggest any changes to this concept, as I am really bad with numbers and the like :P