Name: Shyra, the Cursed Metamorph
Attack: 8
Defense: 6
Ability: 3
Difficulty: 5
Attributes: Melee, Fighter, Pusher
Base Stats
-Health: 410 (+83)
-Health Regen: 10.2 (+0.85)
-Attack Damage: 51 (+3.4)
-Attack Speed: 0.665 (+2.4%)
-Range: 125
-Armor: 14 (+3.2)
-Magic Resist: 30 (+1.25)
-Movement Speed: 355
Abilities
- Stances
- Shyra's basic abilities are stances. While in a stance, Shyra can activate the ability again to use a secondary ability. Switching stances sets her basic abilities on a 1 second global cooldown.
- Passive - Symbiotic Preservation
- Shyra's health regeneration is increased by 1% for each 1% of health she's missing.
- Q - Ravager Form
- Stance - Shyra morphs her claws, Getting 20/25/30/35/40% increased attack speed and 10/12.5/15/17.5/20% increased attack damage.
- Cost: 5% current health
- Q Secondary - Ravager Spikes
- Active - Shyra slams her claws into the ground, sending them through the ground to impale enemies in an area, dealing 65/120/175/230/285 (+80% bonus AD) physical damage to enemies in a radius of 250. Enemies in the area of effect and in a line leading to the area of effect are stunned for 0.5 seconds. Shyra is rooted while the projectile is in motion.
- Cost: 40/45/50/55/60 health
- Cooldown: 15/14/13/12/11 seconds
- Range: 850
- W - Demolisher Form
- Stance - Shyra hardens her armor, gaining 20/25/30/35/40 armor, 15/17.5/20/22.5/25% increased attack damage, and her melee autoattacks splash, dealing 30/35/40/45/50% of her attack damage in a radius of 200.
- Cost: 5% current health
- W Secondary - Demolishing Charge
- Active - Shyra charges forwards, dealing 65/100/145/190/235 (+80% bonus AD) physical damage to enemies in her path and knocking them aside. Deals damage to structures.
- Cost: 50/55/60/65/70 health
- Cooldown: 19/17/15/13/11 seconds
- Range: up to 650
- E - Devourer Form
- Stance - Shyra morphs tentacles from her back, gaining 200/225/250/275/300 increased attack range and 10/15/20/25/30% lifesteal. While in Devourer form, Shyra's autoattacks are still considered melee, despite their increased range.
- Cost: 5% current health
- E Secondary - Devouring Tendril
- Active - Shyra latches a tentacle onto a target, dealing 30/45/60/75/90 (+20% bonus AD) physical damage per second over five seconds and healing for 40/45/50/55/60% of the damage dealt so long as the target remains within leash range. Shyra can move and act normally while the target is leashed.
- Cost: 50/55/60/65/70 health
- Cooldown: 20/17/14/11/8 seconds
- Range: 650
- Leash Range: 800
- Ultimate - Metamorphic Overload
- Passive - Shyra passively gains 10/20/30% of the bonuses from her stances. This stacks with the normal bonuses of her stances. (The range bonus from Devourer Form and the splash damage from Demolisher Form aren't granted.)
- Toggle - Shyra simultaneously activates all stances, draining vast amounts of life while being able to use all of her secondary actives.
- Cost: 40 health per second (+12/10/8 health per second per second)
- Cooldown: 8 seconds
Lore
The legends of the void attract more than just the denizens of Shurima. Shyra was an aspiring archeologist of Piltover when her expedition stumbled upon the ruins of Icathia. Thrilled by the discovery of the mythical city, Shyra and her team immediately began excavating, digging deeper and deeper into the alien city. Despite the urgings of her team that something wasn't right, Shyra pressed forwards, compelled by an almost unholy fervor into the heart of the city. There, something took her.
The void symbiote quickly took hold of her, warping her body and infesting her mind with dark visions of horrors from beyond the veils of time and space. It fed from her, and in turn, granted her enormous strength: at the cost of her mind. Flying into a violent rage, Shyra slaughtered and consumed her fellow archeologists, the alien urges controlling her limbs despite her best efforts to stop them. When she finally regained control, she staggered out into the desert, doing everything in her power to avoid civilization. She sought the one place that might be able to either undo what happened to her, or at the very least put her out of her misery: The Institute of War. Staggering into the halls, she was quickly subdued, and now fights in the League while the summoners research her, hoping to find a weakness in her with which to fight the voidlings.
Quotes
- On pick: What I've done cannot be undone...
- On move: I'm in control...
- On move: What a monstrosity...
- On move: We go...
- On move (<25% health): We shall consume.
- On attack: Run!
- On attack: Oh god, not like this...
- On attack: They should run.
- On attack (<25% health): All shall die.
- Taunt: Pathetic, you should have been consumed long ago.
- Joke: Yeah, I can change basically every part of my body- NO! NO THEY DON'T GROW!
(Art isn't mine. I take no credit for art.)