Right, sorry about not getting to this sooner! Got distracted by things. >.>
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Story:
Cilla was born in Noxus. Her parents could tell she was very clever, even while she was a child. She was intelligent and loved writing, keeping a diary and writing down her thoughts on everything from nature to people. She was kind-hearted and caring, but the environment in which she grew up was not. She saw things a different way than the rest. She became infamous throughout her community for they saw these traits as weakness.
She endured many hardships in her life. She lost her parents at a young age and was abused by her crotchety guardians. Throughout her adolescence, she was manipulated and betrayed by her "friends". After 18 years of torturous mental and physical pain, she had just about had enough when a strange visitor came to her dwelling one night. He had heard of her reputation and saw something unique in her. He asked her about many things. As a result of this conversation, the stranger realized that this girl had a powerful mind and wanted to help her unlock its true potential. He offered a solution for her to be free from her physical suffering in order to release the true potential of her mind. She agreed; what did she have to lose?
As it turns out, the stranger was a summoner in the League of Legends. He proposed a separation of mind and body, binding her soul and mind to spiritual energies. They performed a powerful summoning ritual which drew the energy of her mind and soul out of her body and into a mass of spiritual energy. What emerged was a ghostly figure of the woman she once was. She no longer had feelings, no longer felt pain, and was not limited by the abuse her body would take. In essence, she had transcended humanity and had become a pure embodiment of the mind. She discovered that she could directly communicate with the psyches of humans, able to learn or manipulate them; However, she only used this power to better understand the people she encountered. She only sought knowledge and experience.
She joined the League of Legends as an experiment to understand more about its Champions.
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Um...wow. I'm gonna call that a hard-knock life. It feels like a Zaun should be involved in here somewhere though to me. The only thing I don't like is that you say at her transcendence she pretty much had no personality. That feels kind of bland to me, although I guess it makes sense considering her goals now.
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Passive: Insight - Cilla perceives the weaknesses in her enemies' minds over time, allowing her to deal more damage the longer she has been around them. For every 15 seconds Cilla stays within sight range of an enemy champion, she will permanently deal 1% more damage to them up to a cap of 5/7.5/10% increased at levels 7 and 13. Kills and assists on a champion will apply 2.5% to this passive (still obeying the cap).
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Hmm...This feels weak to me, unless it doesn't refresh when you're out of range. The fact that it takes 15 seconds to just do 1% more makes me believe that it doesn't, but I'd like you to confirm. In any case, it seems alright, noticeable and not over-the-top for an innate passive.
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Q: Neurosis
Range: 650
Mana cost: 60/75/90/105/120
Cooldown: 12/11/10/9/8 seconds
Cilla afflicts a target unit, dealing 70/110/150/190/230 (+0.6*AP) magic damage and inflicting them with Neurosis for 4/3.5/3/2.5/2 seconds. If the target does not deal 150/175/200/225/250 damage before the duration ends, they take up to 70/110/150/190/230 (+0.6*AP) magic damage increased by the percentage of damage they did not deal (at rank 1: If they had 90 damage left on the debuff, that is 60% and they'd take 60% of 70, which is 42), they are feared for up to 2 seconds (1 second base increased by the % remaining on the debuff) and nearby units are also afflicted by neurosis, receiving the same initial damage and debuff (400 range jump). Neurosis can only affect each unit once per cooldown.
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Ok...There's a finisher move right there. This doesn't seem too useful for a team fight to me, unless the team fight was ending and the enemy was running. Neurosis also makes me think she's an assassin as well. The thing I don't like about this is why would it cause others to fear? If it's in their mind, I feel that it should only be the one target and that the rest of the team should not be punished for they not fighting. It's guaranteed death if you target someone like support or a runner, and that would turn the tide of a team fight instantly on a Q. If anything, that sort of power should be an ult.
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W: Psychosis
Range: 600
Mana Cost: 70/90/110/130/150
Cooldown: 18/17/16/15/14 seconds
Cilla deals 60/95/130/165/200 (+0.6*AP) magic damage to target unit. The target also pulses every second for 3 seconds, dealing 15/24/33/41/50 (+0.15*AP) damage to their allies within 400 range per pulse. (the original target does not take damage from the pulse). If target unit suffers from Neurosis when this spell is cast, this instantly spreads Neurosis to nearby units.
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Affecting others besides the initial target again... Please explain to me why mind-based attacks would affects others besides the singular target. :S Anyway, damage seems fine for a nuker for the initial target. Just...really confused on the whole afflicting others thing... x_x;;
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E: Persona
Range: 750
Mana Cost: 60/75/90/105/120
Cooldown: 15
Cilla makes manifest the persona of the target champion, summoning a spectral copy of that champion at his or her location for 3 seconds and tethers the champion to it (400 range). If the target breaks the tether they are stunned for 1.5 seconds. If the target doesn't break the tether by the time the effect ends, they take 100/140/180/220/260 (+0.8*AP) magic damage.
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Persona, Persona, Persona, Persona, Persona...Sorry *cough*
Anyway, this seems like a cool concept, but how is the persona controlled? By you alt-clicking? Does the persona attack (Doesn't really say, but I'd like to be sure). Huh...this makes a no-win situation for the target really and I don't like that. A significant stun or some serious damage. This also makes me think she's an assassin again by the way, since she can use this to burst down along with Neurosis and Psychosis. Persona just feels a bit on the strong side.
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R: Empathy
Range: 650
Mana Cost: 100/150/200
Cooldown: 100/85/70 seconds
Cilla manipulates the mind of target enemy champion, causing it to feel the pain of his or her allies (your enemies). Cilla creates neural links between the target champion and its allied champions within 600 range for 3 seconds, causing 100/200/300 (+80% AP) magic damage to the original target. Each individual link's strength diminishes based on the number of champions linked to the target. The effect of the link causes the original target to also take 40% (+4% per 50 AP) (divided by the number of links created) (minimum 10% +1% per 50 AP) of the (unmitigated) damage dealt to linked champions. Each link has a tether range of 750 units. When a link breaks (from champion death or distance) both champions will suffer 100/200/300 (+80% AP) magic damage (divided by the number of links created) (minimum 25/50/75 +20% AP).
Alternatively, if there are no enemy champions within range of the target, this effect deals an additional 100/200/300 (+80% AP) magic damage after 1 second and snares the target for 1.5 seconds.
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Ok, THIS makes others be afflicted make sense.But...wow, that hurts. Even with the damage being divided by the amount of links, damage is ridiculous, especially when a heavy AoE is brought down on everyone. This pretty much spells doom for whoever is afflicted, even if they're the tank I feel. And yikes, the link breaking also does what Persona did? So...you're saying they have to stay in range for an AoE... I guess that does work, but I don't like it personally. I don't mind the isolated-target part though, that's fine.