Lars - The Element Master
Passive - Synergy: Casting Inferosphere causes Lars to regenerate (13[1-3]/20[4-7]27[8-11]/33[11-14]/40[15-18]) life over 3 seconds. Casting Freezelance gives Lars a temporary frontal shield for 2 seconds that absorbs damage equal to (1%[1-6]/2%[7-13]/3%[14-18]) of his maximum mana. Casting Vorpal Path gives Lars double it's movement bonus for 2 seconds. All effects trigger a cooldown of 4 seconds on this skill.
Q - Infernosphere: Lars launches a ball of intense flames that will burn all enemies caught in the area for (25/45/70/100/130)+[.6AP] over 5 seconds. Enemies touching the sphere take double damage. 75% damage to minions.
Mana Cost: 45/55/65/75/90 Cooldown: 15/15/15/15/15
W - Freezelance: Lars fires a projectile of ice that slows all opponents by (10%/15%/20%/25%/30%) for 3 seconds and deals (15/35/50/75/100)+[.4AP] magic damage. Freezelance will leave a trail of frozen ground for 6 seconds that slows opponents by half the initial amount if they pass into it for 3 seconds.
Mana Cost: 30/40/50/55/60 Cooldown: 11/11/11/11/11
E - Vorpal Path: Cast on an ally Vorpal Path shields the ally for (30/50/80/100/140)+[.5AP] physical damage for 4 seconds and makes them immune to slows for the duration. If cast on an enemy Vorpal Path deals (10/30/60/100/150)+[.5AP] magic damage and causes his Freezelance slow for an additional 3 seconds if that enemy is already slowed by Freezelance or it's icy ground trail.
Mana Cost: 50/55/60/65/70 Cooldown: 19/17/15/15/14
R - Summon Gaia: Lars calls upon the Battlemaiden Gaia to aid him and his allies in battle. Gaia has (500{sword}/700{whip}/1000{spear} attack range, (600/1100/1900)+[1%per7AP] health, deals (75/200/330)+[.5BONUS AP] magic damage, and regenerates (15/40/65)+[.25BONUS AP] health per second for nearby allies including minions and summons. (LeBlanc's decoy, Tibbers, etc.)
{Hidden} Gaia's attack speed is a constant 0.550 and she has a summon duration of 15/20/25 seconds. Unless there is no other target present, Gaia will not attack any target twice in a row. Gaia cannot attack turrets in Summoner's Rift/Twisted Treeline and cannot aid in point capture in The Crystal Scar. Prioritizes champions.
Mana Cost: 200/400/550 Cooldown: 240/180/120
Lore - Lars was one of the most promising Geomancers of Damacia. Kind, respectful, gifted and studious. His healing abilities rivaled that of the best priests in any kingdom. Then the dreams started. At first they were wonderful and invigorating dreams of Lars changing the tides of battles with his protection and restoration of falling troops. But night by night, Lars went further into the fray, wielding powers he didn't have in reality. One night, his dreams became nightmares, when he realized it was him on the other end of the battle, slaying men with fire, frost and lethal winds. Seeking to avoid this horrifying fate, Lars went to his high instructor and told him of the dreams. The man was intrigued, saying that the elements had not chosen one person to wield them all in centuries, and told Lars that his nightmares may have been prophecies that could lead him to even greater heights of power and ability. Lars was told his potential could help him save thousands more than healing alone could save.
So Lars began training with several mage guilds all over Runeterra. His nightmares began to worsen, depicting him slaying innocents in the streets of an unknown city. After a particularly tiring day of practicing his wind powers Lars simply passed out on the long walk to his home. Within a new dream, he was trapped in a dark, frightening place that he feared he recognized without ever having seen... The Void. There he met a terror like no other, the living nightmare Nocturne! Nocturne told Lars he had been tempting the men around Lars with dreams of power and conquest to incite a war that would supply the shadow with enough horrible dreams to live forever! Just as Nocturne was about to slay Lars' dream self and thus sever his magical connection to the elemental planes and take his power a woman in gleaming armor appeared and attacked Nocturne, driving him away with her holy power and saving Lars. She introduced herself as Gaia, an ancient guardian of a long lost planet and it's magical energies. She told Lars she had chosen him to carry on the power of the elements because of his courage, compassion, and his sense of justice. She freed his dreamform, and Lars awoke in his own bed. With a renewed sense of purpose, Lars took his studies to the Institute of War to find and end Nocturne and his crusade for an Eternal Nightmare!
Base Stats:
HP - 570 + 18 per lv
HP Regen - 12/5 +.7 per lv
MP - 690 + 22 per lv
MP Regen - 18/5 + 1.1 per lv
Atk - 28 + 5 per lv
Atk Spd - 0.590 + .023 per lv
Armor - 29 + 3 per lv
MR - 39 + 7 per lv
Move spd - 315
Attack Animation:
A random wisp is grabbed and thrown toward Lars' target, and returns to him after. The attack can be right or left handed.
Selection Quote:
"Time to meet the Master!"
Movement Quotes:
"As you command."
"The winds agree, summoner."
"You will not lead me astray."
"The earth shall concur."
Attack Quotes:
"I am with you, my friends!"
"Let justice be met!"
"This power is for good!"
Using Ultimate:
"We need you, Lady Gaia!"
*Gaia's voice* "My champion... To battle!"
Taunt:
"Even one element would be enough for you."
Joke:
*four elemental wisps rotate around Lars* "Four of a kind! You mad Card Master?" {Only with a Twisted Fate ingame}
*the Fire wisp wanders away from Lars* "Don't go to him! He just wants his precious!" {Only with a Brand ingame}
*the four wisps dart around at each other* "Hey! Hey! Don't make me abandon this quest..."