Quote:
Originally Posted by destromau5
with the changes to armor and all the masteries, it is far easier to ignore more armor than tanks can build. if you build 150 armor, 30% is 45, so take it down to 105, with another 3% extra you get from masteries (because tanks get 5% and AD get 8%, and the flat armor/flat ArP masteries cancel each other out), drop it down to 100.5, then a Last Whisper which is another 35%, drop it down to 48, 3 black cleavers, and you have them down to 3 armor, so yes, basically true damage to a tank after 3 BCs,(and 150 armor is about normal for mid game)
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^This... is an example of being bad at math.
Let's assume 150 armor.
Armor shred (at 30%) reduces armor to 105.
Then % from personal apply. LW + Masteries = 40% (multiplicatively) Armor is now at 58.
Apply flat penetration of 3 black cleavers.= 45 which brings the total armor to 13.
With the new changes and same assumptions:
Armor shred (at 25%) reduces armor to 112.5.
Then % from personal apply. LW + Masteries = 40% (multiplicatively) Armor is now at 67.5
Apply 1 Black Cleaver since ArP is unique.
10 ArP now reduces armor to 57.5 - which is slightly over 60% reduction in armor value.
TBH though, if your tank only has 150 armor and the opponent has BC and LW, your tank is horribly underfarmed.
Now let's do this with a REAL tank - 250 armor. =D
Before:
Armor shred (at 30%) reduces armor to 175.
Then % from personal apply. LW + Masteries = 40% (multiplicatively) Armor is now at 105.
Apply flat penetration of 3 black cleavers.= 45 ArP which brings the total armor to 60. That is a big reduction, but not true damage.
With the new changes and same assumptions:
Armor shred (at 25%) reduces armor to 187.5
Then % from personal apply. LW + Masteries = 40% (multiplicatively) Armor is now at 112.5
Apply flat penetration of 1 black cleaver.= 10 which brings the total armor to 102.5.
Conclusion: Making the ArP unique makes stacking BC not really worthwhile. This is exactly what everyone wanted. On the flip side, reducing a tank's armor by 60% is pretty damn good and that is after the nerf.
TL;DR
Stop complaining about the nerfs - it doesn't kill the item's viability against tanks. It does however make tanks viable.