Sometimes if you nerf an ability directly, another characteristic of the champion will indirectly be nerfed.
It is the case with Rengar's sustain. His Base Hp/5 was nerfed (~ halved) a few patches ago to compensate the fact that W was too great of a sustain inlane. His Hp/5 sustain was aggressively nerfed because W needed a nerf.
But now, by lowering W's healing by 1/3, his sustain went down by alot since Rengars won't use Emporerd W as often and when they do it won't heal as much.
Since his sustain took a huge hit, it would be a good timing to put his Hp/5 on a more reasonable number. Right now it's the lowest of the game at any level, and by alot. I've always felt like if you have to nerf base stats SO MUCH because of the champion's kit, then do not look elsewhere: the kit itself is broken. Fix it. Don't kill a champion's base stats because of it.
A little statistic:
Rengar's HP/5 at lvl 18 : 11.2
Riven's hp/5 at lvl ONE: 11.3
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