Originally Posted by Statikk
Rengar has been a complicated situation.
Our initial approach to the champion was to chip at him until we put him in a good spot. Unfortunately, it turns out there are core mechanics on the kit (ie: % Health based heal, a huge Armor / MR buff, instant stealth) that simply don't fit the gameplay patterns we were trying to create for Rengar...thus we began to gut / remove them.
For example, his stealth duration was nerfed due to the fact that it was instant, but we have now made it non-instant. This leaves his ult feeling more lackluster than ever. The end result is a huge mistake on our part where Rengar is both weak and unsatisfying to play.
Classick and I are currently working on buffing Rengar back into a state where we feel more comfortable with his gameplay. Some of the changes include re-increasing the stealth duration back to create the prowling feel again and adjusting the W heal to be a flat heal based on champion level. We're still working out all of the specifics but we know we took a faulty approach to Rengar's balance for the past few patches.
Here, take away the attack speed buff from Q and put it on and take mr and armor scaling from W to 10/20/30/40/50 to balance out the odd numbers and also increase duration to make him stronger lategame, but weaker earlier.
So, it would be 10/20/30/40/50 mr + armor and 10/20/30/40/50% attack speed for 4 seconds or something.
A rework on empowered W could be 20/40/60/80/100 more MR and armor + 10% heal and take the attack speed buff from Q so add 20/40/60/80/100% extra attack speed making the decision much more decisive for rengar.
Take the great buff or take the damage?
Then, for Q, we give it 1.1 full ad ratio (like Wukong) and has a 1.5 second cooldown after using empowered Q so he can't instantly burst squishies, but allows a more steady damage output. The cooldowns are long, but maybe if we rengar something like ''every basic attack reduces the cooldown of this skill (not counting Savagery itself) by 1 or half a second''
IMO, Bola strike honestly doesn't have any problems except not providing enough slow duration.
and for the ultimate, finally, instead of giving him superior all around stealth, we actually take away the stealth and give him a steriod ult, extra AD, lifesteal, free passive pounce every 2 seconds, 30/45/60% bonus movement speed, and still have the radar and slowly gain ferocity every 1.5 seconds over 8/10/12 seconds.
This setup allows him to be what i'd like to call a ''prowler'', A character that has excellent chasing and dueling capabilities, and can still play the role of an assassin, although not as well as other characters. Even better, this type of rework even fits his lore as the perfect predator
and maybe, just maybe, we buff his passive a tiny bit to something like he gets an extra 10% bonus movement speed when brush camping :3?