Quote:
Originally Posted by Mradr
If they buy more wards... that puts the item that much more enfficient as a item... Even if you do, that's TWO spaces gon now that you will need to build your items that cost at least 3 spaces... boots... and 2 of your spaces are already being sit on for GP (count, 8 out of 6 spaces).
Eventually.. but how long is eventually and at what cost? Remember you are still limited to 2 wards.. meaning you wont be able to cover the map like someone going wards would... even if you buy the wards with your sightstone.. you increase the cost of how much the sightstone is costing you in the long run...
Also... nice troll pick on just a section of words just so you can comment on it... bring some real proof and we'll talk. Have you seen my thread o.o I already went over this stuff many many times... It's always the same stuff people bring up... All they see is, "free wards" and they think they know what they're talking about >.>
Let me ask you this...what would you pick if I was to offer you $1000 or only a $1 per min (it's a trick question btw)?
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I'm not sure how you're managing your inventory space but usually I have enough for boots+flask+sightstone+wards+2 situational items.
Also you're repeating your wrong point about being limited to 2 wards. Yes sightstone alone can only have 2 wards at the same time but you can still buy wards from the shop. In fact you can ward
more since you get 2-4 wards
for free every time you get back to the fountain.
Also whether you buy wards or not does not change the efficiency of sightstone. Why would it?
Since you asked for math:
Assuming that players use the same gp/10 runes in both cases. If we want to see how long it takes for both items to pay for itself:
Philostone gets you 5 gold every 10 seconds or 1 gold every 2 seconds. The item itself costs 740g for the full recipe. Philo gets you 740g in 1480sec or
24.6min.
Sightstone gives you the ability to place 4 wards (2 at the same time). The item itself costs 950g for the full recipe. 4 wards cost 300g. Assuming that you use all four wards before you go back, after
backing 3 times you get almost the same value (900).
Of course it's different from game to game but it's fairly solid to assume that you're going back (or are killed) three or more times within 24min.
Now if we want to compare for wards, the extra income from a gp10 item gives you two wards at 5min, three wards at 7:30min, four wards at 10min while Sightstone is dependant on when you go back. Going back once in 10min is pretty common for a support.
I still stand by my point that Sightstone is a (very) gold efficient item.