Originally Posted by DanmakuHeaven
I agree for most parts with your wall of text, but there are a few that lacked (imho)
First, well it might be opinion based, I think Katarina is trash now compared to before, I once got answered by phreak on that issue which was "Did you use your new spell" which didn't really help my issue with it.
so for the other parts I do question.
A blink to cope with flash, in what scale are you talking, since you are relaying to DotA a lot I would say it shouldn't be a blink, since blink in dota works fine considering every player is able to buy a force staff // dagger, whilst in LoL flash has a 4minute cd and there are no mobility increasing items other than movespeed. So what kind of blink are you thinking about in the first place.
Now for the BKB part.
It would be unlimited OP in LoL, since it would change the entire game mechanics as it is, the difference between DotA and LoL is, that all spells scale of your items unlike in DotA where you don't have "ap" carries - few exceptions.
A way for this would be an upgrade for the QSS which gives you an anti magic shell for x seconds, decreasing magic damage for a fix % amount of damage, lets say 4seconds you take 30% less damage from spells and cannot be cc'ed by non ultimate spells.
the third issue might be that those melee carries might end up to tanky, since farming in dota works entirely different, in LoL the carry gets farmed eventually, it is by far harder to deny his game, no denying and no gold loss on death, also since LoL doesn't use a stat system, the item stats are entirely different by giving the same useability for any item on every hero, in dota a mallet for example would probably give about 300hp+x str, and the melee carries you are talking about would be agi heroes not gaining damage from it. You cannot do that in LoL either without changing the entire mechanics.
also I would love a reply from any dev on my former post, which imo is an existing issue with the current game mechanics.
I'm thinking of a blink such as flash but on a low cooldown. It's not the best option but at least it's one option to make a melee carry usable.
There are a few reasons why a blink helps:
- You can farm lanes alone without being in danger.
- You can actually 1v1 a ranged carry without CC.
- You can get out of fights without flashing.
- You don't need your own flash to catch up to your flashing enemy that already has a range advantage.
The real points are honestly just farming and getting out of fights though. Getting hit by ashes slow once shouldn't be a death sentence.
I'm thinking exactly the kind of blink AM or void has in dota. Not on mages, not on assasins, not on bruisers but on melee carries and on melee carries only.
I don't want a BKB in league. It would as you say be immensely overpowered, but not on melee carries. It would just be a way for bruisers to be even better.
Katarina is better now than she was before and by a lot. This is pretty much the general opinion about her and she's even banned competitively in some cases.
You are correct that melee champions might end up being to tanky if you buff them in that aspect but then again that's where balance comes in. You wouldn't build a frozen mallet. What you'd ideally want is an IE/BT and a PD as well. If you don't build damage you don't get damage. There is nothing that scales harder than critical autoattacks. You want a blink, An on hit, A dodge and a decent ult. Nothing that scales with base damages. No xin zhaos, No jaxes and no olafs.
The deal is that if you don't build damage on a melee carry then you are useless but if you get your damage then you should be able to outshine ranged carries in teamfights because it's less safe to farm and deal damage. Even though drow is immensly overpowered and banned from CM in dota right now, a void, am or lifestealer will kill the **** out of her 1v1 and this is the way it should be. If you take the league counterparts, Ashe and for example Yi. Ashe will ult Yi and kill him in three shots.
I shouldn't be discussing more right now though beucase I'm really sleepy and I have a headache.
In my opinions the most important things right now is that bruisers deal to much damage, melee carries are to squishy and easy to shut down and there are no disadvantages of being a ranged carry.