Originally Posted by YokoNomi
This would be the very reason as to why I've withdrawn my intention of applying for game design at a college. I realize the programs are expensive, and such, but it's still cheaper and probably just as easy to learn through tech friends and tutorials than spending thousands of dollars on a major for a career path that couldn't give two ****s about the college to begin with.
Now.... to save hundreds of dollars.
Especially for game design, I would say this is an excellent decision:
If you can understand what works, and apply it to your own design, then publish it for consideration-- you'll already be ahead of a sterile degree.
To that end, if you're interested in easily starting on computer games, I'd recommend learning PLT Scheme. (Now "Racket".)
Really, just pick up an easily human-readable computing language and rough out a game framework.
(Of special note is the Programmer-Defined Datatypes "struct" system.)
Go forth! Instantiate some frames!