North America - English

League of Legends Community

League of Legends Community > Feedback > Champion Feedback
Amumu needs tweaking!

  • Page 2 of 2
  • 1
  • 2
 
Comment below rating threshold, click here to show it.
jetpotion ?? Senior Member
This user has accepted the summoners code, click for more information
12-19-2012

Quote:
Originally Posted by Peligrad View Post
Ok? So your strategy is to invade Amumu's blue every time u see Amumu...

Well that might work once or twice...but eventually even a pug is going to grow a brain cell and figure out...hey they are going to invade... I think we should all sit in this bush here and murder them as they try to invade.

He sits there without his skill yet selected yet and guess what...if first blood is looking good you take Q first and now Amumu is as useful as taric on an invade/counter invade.

You mob up some sorry sap with a good counter gank and then your team basically kills blue for you (you just smite) now you have a little bonus gold from the kill, blue, and level 2 so taking q first didn't set you back...

You go off on your merry way...murdering and destroying because you are the most over powered champion in the game.

See this is why one single strategy that "counters" a champion doesn't actually counter him...you can't balance a champion based on what goes on at level 1 and say "He's fine, you just have to do this one thing to make him not op..." That's bad game mechanics...and balance...


Besides, I've seen Amumu's survive first clear with out blue...and come back to be a power house anyway... your argument is moot...
if he takes a q at lvl 1 his jungling goes plummeting down the hill plus it gap gloser that like saying anybody with gap closer are the strongest lvl 1 and plus he will put him and his team in danger(obviously idiots will just stand there).Is talon strong at lvl 1?HELL NO. But I dont suggest you invade everytime(it still a very effective way to counter him)Another way and the funnier way is to kill him at red.AMUMU cannot win a duel 1v1 against a mundo,udyr,skarner,shyvana,volibear,diana,nocturne ,olaf.If you manage to kill him at red then possiply killing him at the next blue or stealing his next blue ....HE IS DONE FOR GG."I seen amumu surive the first clear without blue" YEAH AT THE COST OF GANKS AND NOT BEING ABLE TO CLEAR HIS JUNGLE AND WORRIES ABOUT HIS MANA."You mob up some sorry sap with a good counter gank and then your team basically kills blue for you (you just smite) now you have a little bonus gold from the kill, blue, and level 2 so taking q first didn't set you back..." OH WAIT AMUMU WINS A LVL 1 FIGHT VS BLITZCRANK ,ALLISTAR ,CASSIO,EZREAL,MORGANA,TARIC.....THE LIST GOES ON .As I said before amumu bandage toss is very weak lvl 1 tool to secure a kill.It might even wind up killing him.Amumu is constantly ban at low elo because nobody dodges his q nor invades him or counterjungles him.When it so damn easy to do so.BTW saying that amumu q is a strong lvl 1 tells me you are inexperienced.

 
Comment below rating threshold, click here to show it.
SaveTheMaids ?? Senior Member
This user has accepted the summoners code, click for more information
12-28-2012

Amumu does too much damage for how tanky he is, and he's too easy to use for how rewarding he is. For how good his late game his, his early game should be Nautilus-tier weak... but it isn't. He has a much easier time coming back from being counter-jungled/killed/denied than Nautilus, yet transitions faster than him as well.

He needs to be nerfed so that he'll be a fair champion... like Jarvan.

 
Comment below rating threshold, click here to show it.
Adrian Umbra ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
12-28-2012

Quote:
Originally Posted by SaveTheMaids View Post
Amumu does too much damage for how tanky he is, and he's too easy to use for how rewarding he is. For how good his late game his, his early game should be Nautilus-tier weak... but it isn't. He has a much easier time coming back from being counter-jungled/killed/denied than Nautilus, yet transitions faster than him as well.

He needs to be nerfed so that he'll be a fair champion... like Jarvan.
Do you play Amumu? Do you play Nautilus? Have you noticed that they're COMPLETELY different champs? Have you noticed that Amumu gets very little natural tankiness? Have you noticed that if Amumu whiffs an ult he has very little to contribute to a fight? And give us some examples of how he "does too much damage," please.

If you really want to make a good argument too, don't resurrect a week old thread to make a complaint like this. It just makes you look unoriginal.

 
Comment below rating threshold, click here to show it.
lightandarkness ?? Senior Member
This user has accepted the summoners code, click for more information
12-28-2012

stonewall had a comment amumu clear to fast now. He also stated he get to tanky and do to much damage with the new item.

 
Comment below rating threshold, click here to show it.
SaveTheMaids ?? Senior Member
This user has accepted the summoners code, click for more information
12-30-2012

Quote:
Originally Posted by Adrian Umbra View Post
Do you play Amumu? Do you play Nautilus? Have you noticed that they're COMPLETELY different champs? Have you noticed that Amumu gets very little natural tankiness? Have you noticed that if Amumu whiffs an ult he has very little to contribute to a fight? And give us some examples of how he "does too much damage," please.

If you really want to make a good argument too, don't resurrect a week old thread to make a complaint like this. It just makes you look unoriginal.
Yes I have played Amumu and I used to play Naut almost exclusively in S2.
They may be different champions, but they both serve similar roles as tanky initiators/disruptors.

Amumu may get very little natural tankiness, but Nautilus has even less, along with much higher cooldowns. As for damage it's not even close, Amumu has much more damage overall, even without his ult.

I've played against quite the number of Amumu's (from AP to full tank) and I think he does too much damage for how tough he can be to kill, and how disruptive he can be, in teamfights.
Even without his high damage he would still be useful imo.

Depth Charge has the capacity to turn the tides, but it's quite sensitive to context/team compositions.
Curse of the Sad Mummy will turn the tides, even if it only hits 2 people.

It takes a little too much to counter Amumu imo, at least compared to other tanks.

 
Comment below rating threshold, click here to show it.
LikaG6 ?? Member
This user has accepted the summoners code, click for more information
12-30-2012

Quote:
Originally Posted by Seymorbuttz View Post
So just recently I played a un ranked 5v5 game in which we lost because usually before Amumu's ult was over two to three teammates were dead. His ratios are fine, stats fine. His ult however is to large! I have seen adcs get clipped by it just on the edge. You don't need to hit someone with the Bandage Toss for it to be effective if you miss and hit a minion you just ult anyway. If you miss the toss all together you just flash and ult.

I am an experienced jungler and I did kill him twice in his jungle before lvl 6, and stole a lot of his camps. However this has little to no effect on late game. It doesn't matter if he dies after he ults because when re-spawns are one min long hes going to have his ult up for every team fight. I know I am not the only one that feels this way about his ult. However I feel like a small tweak to its range and increasing its rank 3 cool-down would fix this problem.
Completely agree, that ult is just ridiculous .

 
Comment below rating threshold, click here to show it.
masterdragon481 ?? Senior Member
This user has accepted the summoners code, click for more information
12-30-2012

Amumu is very vunerable to blue steal and counter jungling. But I agree that he wins team fights. I played a blind pick (i know rage rage rage) where there were two amumu's. We stole his blue, our amumu took his blue and while we had a good lane phase, team fights were still fairly even if the other amumu got the initiation. Bottom line here is that even though you can counter jungle him, when he hits 6 he is going to be able to impact team fights immensely. His ulti is just very very strong and doesn't have a good counter; unless everyone takes cleanse/ picks up QSS.

 
Comment below rating threshold, click here to show it.
rndcl ?? Member
This user has accepted the summoners code, click for more information
12-30-2012

Quicksilver sash.

 
Comment below rating threshold, click here to show it.
Pinker 10 ?? Senior Member
This user has accepted the summoners code, click for more information
12-30-2012

Counter amumu you say? simple. It's called chuck norris. He clears his red, clears his wraiths, clears his wolves, kills amumu at red, and then proceeds to be a happy counter jungling blind man.

 
Comment below rating threshold, click here to show it.
masterdragon481 ?? Senior Member
This user has accepted the summoners code, click for more information
12-31-2012

Quote:
Originally Posted by Pinker 10 View Post
Counter amumu you say? simple. It's called chuck norris. He clears his red, clears his wraiths, clears his wolves, kills amumu at red, and then proceeds to be a happy counter jungling blind man.
I'm ammused. But you are missing the point. We agree that he is counterjungleable. But once he hits 6 he is going to have team fight presence. And he is going to hurt a lot.

  • Page 2 of 2
  • 1
  • 2