North America - English

League of Legends Community

League of Legends Community > Testing Forums > Public Beta Environment
Jungle camps HP lowered

 
Comment below rating threshold, click here to show it.
Soulbladez ?? Senior Member
This user has accepted the summoners code, click for more information
12-24-2012

Just did a check and on live small wariths have 250 health while on the PBE they have 150. So yes they are easier to kill.

 
Comment below rating threshold, click here to show it.
IonDragonX ?? Senior Member
This user has accepted the summoners code, click for more information
12-24-2012

Quote:
Originally Posted by CatBurglarNami View Post
Ok I compiled a list of the new health values on the small creeps. The large ones did not change.

Ancient Golem
303 -> 153

Wolves
300 ->150

Wraiths
250 -> 150

Lizard
315 -> 165

Double Golems
500 -> 200
Thanks for posting this. I can corroborate that it is true. I checked.

 
Comment below rating threshold, click here to show it.
Soulbladez ?? Senior Member
This user has accepted the summoners code, click for more information
12-24-2012

I have to say this makes it to easy.

I got a 3:22 clear with akali

 
Comment below rating threshold, click here to show it.
Pansear ?? Member
This user has accepted the summoners code, click for more information
12-24-2012

wooo.
easy jungle again

Can't wait to see how much of this makes it to live, if any

 
Comment below rating threshold, click here to show it.
LoveKnife ?? Senior Member
This user has accepted the summoners code, click for more information
12-25-2012

With clears getting much faster, wouldn't this put more pressure on junglers to gank?

 
Comment below rating threshold, click here to show it.
Aakesh ?? Senior Member
This user has accepted the summoners code, click for more information
12-25-2012

Quote:
Originally Posted by LoveKnife View Post
With clears getting much faster, wouldn't this put more pressure on junglers to gank?

Gank junglers will make come back with this

IF it does go live

 
Comment below rating threshold, click here to show it.
UnsafeNormal ?? Senior Member
This user has accepted the summoners code, click for more information
12-25-2012

So....season 2 aoe junglers are stronger than ever?

What the hell, why did they even bother to change it in the first place.

 
Comment below rating threshold, click here to show it.
KImre ?? Senior Member
This user has accepted the summoners code, click for more information
12-26-2012

I don't think this is a good idea.

Ancient Golem
303 -> 153 almost -150 hp why? a -50 would be more than enough.

Wolves
300 ->150 the same here.

Wraiths
250 -> 150 -100 hp. -50 max

Lizard
315 -> 165 -150 hp again? -50 max

Double Golems
500 -> 200 what the ....?-300 HP ??? that's just flat out retarded.sorry riot.

If this goes live than the same old **** comes back.
Everyone,jump on the shyvana,mundo,lee sin gank train.CHOO CHOO!!!

 
Comment below rating threshold, click here to show it.
Asatorrr ?? Member
This user has accepted the summoners code, click for more information
12-26-2012

does anybody know what the health values are on the mobs say at 30 mins? wondering if the scaling has been changed or something

 
Comment below rating threshold, click here to show it.
Xaedo ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
12-26-2012

wait a minute! What are you guys talking about? This actually works to the same idea they had in the first place, distribute all the health to the head of the camp. Now AoE junglers are less useful then before, because they should be doing a lot of single target damage to the head of the camp instead of doing a medium amount of damage to all the targets. This makes it much easier for GP, Kha'zix, and Rengar to jungle for instance, because they do much more single target damage then AoE.

Think about it a bit before you jump to conclusions lol.