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Originally Posted by Gabelous
The truth of the matter is this is a team game, and in the sense of computations and quantifiable variables it is impossible to do. On a team, the whole is greater than the sum of its parts so it would be impossible for computers right now to validly establish a number with a player's skill. In 1v1 games like SC2 that is much easier to do, you simply look at win/loss ratios. But in a team game you are not solely responsible for a win nor a loss, so there isn't a way to viably award you a number based on skill.
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A 1v1 game will allow you to determine your elo more quickly than a 5v5 game, doesn't matter what system you use.
Its not impossible to establish a number that defines a person's ability to win(which is what elo does), obviously its not an exact number as your rating will orbit around your true elo, however it will give you a reference point.
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Also the ELO system was originally conceived around chess, which is a 1v1 game. So it is much easier to quantify one's skill at the game when you and you alone are the sole mechanic by if you win or lose. But a team cannot in essence do that, there are far too many variables involved in a team winning or losing a game for a computer right now to accurately quantify individual skill.
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You are right it is "easier" in a 1v1 environment
While you aren't solely responsible for wins/losses, you do contribute to them, this applies to 1v1 games as well, you are not solely responsible for your wins/losses, its dependent on your opponent as well. Its the exact same concept in a 5v5 game, only now there is more "Noise" in the system.
Noise is the variance of your rating due to dealing with people that you cannot control, once again it exists in 1v1 games, if you are playing against a player rated 1500, the enemy might not play at the average level of a 1500 on that particular game, over time however you will eliminate noise and get a more accurate reading of your rating.
The same concept applies to 5v5 games, again this time you have 9 other players you cannot control, as a result there is more Noise in a 5v5 system than a 1v1, however overtime you will isolate your rating from the players around you by playing more and more games.
In the case of league of legends, typically between 75 and 100 games is sufficient to isolate your rating and determine your level, while its entirely possible that it takes more time for a truly unlucky player, there still will be only a very select few people who wont reach their true rating after 150+ games, and even then, they'll still be close to it. People really don't understand how important the individual skill is in this game.
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The truth is there will never be a way to "make it fair". This is a F2P game and as long as people are freely allowed to make extra accounts, there will always be a population of players who are either trolls or simply bad. The only way I see to "make it fair" would be the "black ribbon" system I thought up, or automatically throwing out the game if someone DCs for longer than 3 minutes. But they won't do either of that, in the dev's eyes the system is working well so there isn't a need to change it.
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In order to subscribe to this theory you have to accept the concept that there are players who lucked their way into diamond even though they only perform at the silver level, as well as plat-diamond players who are stuck in bronze even though they play as consistently as a diamond player, and we just don't see it, it's not happening.
Also I have free apartment internet right now, it occasional goes down for 5 minutes, even in game, I have lost many games because of it, but ive won a decent amount of games after disconnecting and coming back into the game, so I would not recommend throwing out games with dc's.