North America - English

League of Legends Community

League of Legends Community > Fan Creations > Player Concepts
Beatrice, the Armless Mercenary (v.2)

  • Page 1 of 2
  • 1
  • 2
 
Comment below rating threshold, click here to show it.
Uracle ?? Senior Member
This user has accepted the summoners code, click for more information
12-22-2012

Updated as of [1/19/2013]

Comment or Feedback Please

A rework of a champion I previously posted, once known as Arms of Vengeance

LORE

Quote:
There is a band of mercenaries known throughout the Runeterra known for their skills and mastery of the elements. Amongst them, the most ferocious, is Beatrice. Beatrice is known as the most battle hungry among the band. She willing jumps at the chance to fight in combat no matter the odds. Very few have crossed her in battle and lived to tell the tale. However, Beatrice was not always the battle crazed woman she is now infamous for.

Beatrice was once a kind, gentle, soft spoken woman. She was a loving wife to a well respected warrior of Demacia and mother of two beautiful children. They lived in a small house in the country side where she lived contently caring for her family but also trained in sword fighting for self defense. Her husband collected the blades of his fallen enemies as a souvenir for his family to see, creating an impressive armory.

One fateful night, a band of Noxian bandits attacked her blissful home. As Beatrice attempted to lead her children to safety her husband attempted to fight off the bandits but was ultimately defeated by their numbers. Beatrice was the only one left to defend her family. Though she was able to wound their leader she was no match for them. Beatrice was helpless to watch as they pillaged her husband’s armory and set fire to her home. She screeched and cried in horror as each member of her family was tortured and executed before her eyes. The bandit leader, whose pride had been wounded, personally cut off both of her arms at punishment for wounding him. Before the bandits could finish the job Beatrice released a blood curtailing cry of anger and anguish. As if hearing her plea, her anguish, her desperation, two blades of fire and wind came before Beatrice from her husband stolen armory and filled her with unfathomable power. Wielding the two blades she cut down the bandits and watched her old life burn away in the wind of the night.

For months Beatrice wandered the land, taking on a job of a mercenary, throwing herself obsessively into battle, using the power of the two blades to elevate her skills. Through her travels she came across a band of mercenaries who were interested in her skills. She joined them as a replacement for the family she had lost. She used combat to escape the painful memories of her past but they would always come rushing back to her. She joined the League of Legends as constant battle helps her forget the day she lost everything.
QUOTES
Quote:
Upon Selection
• “The battlefield is where I belong and is all I have left”

Movement
• “The calm before the fiery storm”
• “Lead me to battle”
• “I’ll show them how it’s done”
• “Nothing stops me”
• “I cannot be struck down”
• “Who’s my next target?”
• “Help me forget, summoner”

Attacking
• "Cut them DOWN!”
• “Come on! CHALLENGE ME!”
• “I will END THEM!”
• “Come on! CHALLENGE ME!”
• “Cut to shreds or burned to ashe!”
• “I’m going to enjoy this. Heh.”
• "Now the fun begins"

Taunt
• “They took my arms so I TOOK THEIR HEADS!!! Fair trade, right?”
• “You could take my legs as well and you’d still be at a disadvantage”

Joke
• *Does a back flip and lands on her head, completely balanced* “Look, no hands!”
• *Does a back flip but slams on her head to the ground, falling over* “Argh. That’ll certainly help me forget”

Dance
• Irish river dance
CHAMPION INFORMATION
Quote:
Name: Beatrice, the Armless Mercenary
Age: 30
Gender: Female
Weapon: Wind and Fire Elemental Dual Blades
Race: Human
BASIC STATS
Quote:
Health: 451 (+86) (1999 at 18)
Mana: 230 (+40) (950 at 18)
Damage: 57(+3.75) (124.5 at 18)
Attack Speed: 0.650 (+3.75 %)
Range: 125
Health Regen: 6.5 (+0.65) (18.2 at 18)
Mana Regen: 7.5 (+0.55) (17.4 at 18)
Armor: 18 ( +3.5) (81 at 18)
Magic Res: 30 (+1.25) (52.5 at 18)
Mov. Speed: 345
Tags: Fighter, Melee
ABILITIES
Quote:
Name:  Passive Resonance.jpg
Views: 166
Size:  19.5 KB
Passive: RESONANCE
- After auto-attacking and casting spells 5 times Beatrice enhances her next ability with additional effects.
Quote:
This is a passive to improve Beatrice’s abilities based on auto attacking and using abilities. Other champions (such as Annie, Sona, Irelia) have situational crowd control or improved abilities through actions from the player.
Name:  Q Tempest Slash.jpg
Views: 169
Size:  17.2 KB
Q: TEMPEST SLASH

- The spirit of the two blades temporarily gifts Beatrice with a wind arm allowing her to wield the wind blade.She slashes through her enemies, dealing physical damage to the enemies she passes through.

Deals:50/90/130/170/210 (+1.0 per bonus AD) (+0.5 per AP)

Cooldown: 11/10/9/8/7s

Cost: 60/65/70/75/80 mana

Range: 500

PASSIVE BONUS: Enemies Beatrice passes through are slowed for 2 seconds

Slow: 20/30/40/50/60%

Quote:
Tempest Slash is a linear dash ability that sends Beatrice to a target location; dealing physical damage to enemy units she passes through.

• Tempest Slash does not proc on hit effects
• Tempest Slash procs spell vamp and Rylai’s slow similar with all area of effect spells and abilities with diminished effect.
• Tempest Slash pops Spell Shield
• Tempest Slash will not damage Black Shield
• Tempest Slash can move Beatrice through walls and terrain

This is one of Beatrice’s main means of damage dealing. It’s good for farming as well, however it moves the champion forward so use it with caution. With the Resonance slow bonus it can be perfectly used for ganking and chasing. It can also be used as an escape when being chased as well. In a team fight it is beneficial to hit as many enemy champs as possible.
Name:  W Mercenary Valor.jpg
Views: 168
Size:  16.3 KB
W: MERCENARY VALOR

- Beatrice gains a shield for up to 3.5 seconds. While the shield is active Beatrice ignores unit collision and boost in movement speed.

Shield Strength: 70/100/130/160/190 (+ 1.0 per bonus AD)

Movement Speed Boost: 15/17/19/21/23%

Cooldown: 11/10/9/8/7 sec

Cost: 50/55/60/65/70 mana

PASSIVE BONUS: Nearby allies gain bonus armor for 3.5 seconds

Bonus armor: 10/20/30/40/50

Area of Effect: 1400 (estimate)

Name:  E Magma Geyser.jpg
Views: 166
Size:  19.5 KB
E: MAGMA GEYSER

- The spirit of the two blades temporarily gifts Beatrice with a fire arm allowing her to wield the fire sword. She plunges her second sword into the ground creating flaming geysers around her, dealing magic damage and knocks up nearby enemies for 0.50 seconds.

Deals 75/125/175/225/275 (+0.8 per AP)

Knock up: 0.50 seconds

Mana: 50/55/60/65/70

Cooldown: 11/10/9/8/7 seconds

Diameter: 250

PASSIVE BONUS: Range of the ability is increased and enemies are knocked up for 0.75 seconds.

Diameter: 350 (estimate)

Quote:
Magma Geyser is Beatrice’s main CC ability and isn’t conditional to Beatrice’s passive to use. It is the point blank area of effect ability. Her passive, however, improves the range of this spell, allowing the knock up to hit more than one enemy around Beatrice.
• Magma Geyser does not proc on hit effects
• Magma Geyser procs spell vamp and Rylai’s slow similar with all area of effect spells and abilities with diminished effect.
• Magma Geyser pops Spell Shield
• Magma Geyser will damage Black Shield and the knock up is negated
Name:  R Luminous Vortex.jpg
Views: 164
Size:  18.9 KB
R: LUMINOUS TWISTER

- Beatrice twirls her two swords, creating a flaming vortex for up to 2.5 seconds that does magic damage to all enemies in the area. The force of the vortex slowly draws champions to her. Champions caught in the inner half of the vortex take bonus damage. Beatrice can deactivate this ability anytime.

Magic Damage: 75/140/205 (+0.4 per AP)(0.5 per bonus AD)

Maximum damage: 235/300/460 (1.2 per AP)(1.3 per bonus AD)

Cost: 135 mana

Diameter of AoE: 445

Cooldown: 120/105/90

Quote:
Luminous Twister is an ultimate that deals massive damage to all those in the area around Beatrice. Although powerful Beatrice is stuck in one position. Any CC abilities such as stuns, slows, silences, etc will stop the ultimate. Best to use in the midst of battle in a crowd.
• Luminous Twister does not proc on hit effects
• Luminous Twister procs spell vamp and Rylai’s slow similar with all area of effect spells and abilities with diminished effect.
• Luminous Twister pops Spell Shield
• Luminous Twister will damage Black Shield
EDIT NOTES:
[1/19/2013]

Quote:
• Character quotes have been added
• Character lore added
• Champion spell icons added

BASE STATS
• Nerfed base health/buffed health scaling from 456 (+80) (1896 at 18) to 451 (+86) (1999 at 18)
• Damage buff from 55 (+3.15) (111.7 at 18) to 57(+3.75) (124.5 at 18)
• Changed attack speed from 0.670 (+3.7 %) to 0.650 (+3.75 %)
• Buffed armor from 15 ( +2.5) (60 at 18) to 18 ( +3.5) (81 at 18)
• Buffed movespeed from S2 standard (320) to S3 standard (345)
ABILITIES
• Passive name change from Oya’s Resonance to Resonance
• Auto attacking and casting spells now stacks Beatrice’s passive
Tempest Slash
o Damage and scaling changed from 60/90/120/150/180 (+1.0 per AD) (+0.6 per AP) to 50/90/130/170/210 (+1.0 per bonus AD) (+0.5 per AP)
o Range is now 500 instead of 680
o Passive bonus now scales with level from Q rank from 20/30/40/50/60% as opposed to flat 35%
Mercenary Valor
o Changed shield type from absorption to regular shield buff
o Increased shield strength as well as added scaling to 70/100/130/160/190(+1.0 per bonus AD) instead of 40/70/110/130/160
o Increased armor, added ignore unit collision and speed buff duration to 3.5 seconds instead of 2 seconds
o Added mov speed boost bonus to ability; 15/17/19/21/23%
o Decreased cooldown to 11/10/9/8/7 sec from 20/19/18/18/17 sec
o Changed passive bonus armor from bonus 5/10/15/20/25% to flat 10/20/30/40/50 bonus armor
Magma Geyser
o Changed knock up time now 0.50 seconds instead of 0.75 seconds
o Bonus knockup time is now 0.75 seconds instead of 1.25 seconds
Luminous Twister
o Ultimate can now slowly pull champions near Beatrice while ult is active
o Ultimate deals bonus damage to those caught in the inner half of vortex
o Magic damage is now 75/140/205 (+0.4 per AP)(0.5 per bonus AD) from 75/105/135 (+0.6 per AP)(0.5 per bonus AD)
o Maximum damage is now 235/300/460 (1.2 per AP)(1.3 per bonus AD) instead of 520/680/820 (2.0 per AP)(1.5 per bonus AD).
o Mana cost is now 135 instead of 100

 
Comment below rating threshold, click here to show it.
Uracle ?? Senior Member
This user has accepted the summoners code, click for more information
12-23-2012

bump

 
Comment below rating threshold, click here to show it.
Dzanio ?? Senior Member
This user has accepted the summoners code, click for more information
12-30-2012

Base health seems a bit low.

Passive: How is Irelia an appropriate reference (just curious)? 5 stacks from spell casts can be a lot. Annie can do it simply because her q doesn't cost mana when properly utilized. Sona has low mana costs, and only takes 3 stacks. Of course, Sona's passive only affects her auto attacks and provide small cc bonuses. I'd make it so that she can generate stacks from auto attacks as well as ability use, then slightly nerf the benefits that each ability gains from your passive.

Q: I'd change the AD scaling to bonus AD scaling, and reduce the AP scaling to .4. Dash ranges are typically 300-500. 680 is really high.

W: Needs some form of scaling; either bonus AD ~100-120%, OR ~.5 AP scaling. CD is much too high. 5-8 seconds would be much better for a shield. I'd change the bonus to a flat armor buff for ~3 seconds (start around 20 armor, and scale up to around 100 for current passive; if you take my suggestion for the passive/cd I'd reduce the buff amount by half ~10-50 armor).

R: Where are your maximum damage values coming from? I mulitplied the base damage (135) by the duration (3 seconds) and ended up w/ 405 max base damage. AP scaling should be read 1.8 total from the ability description. Seems to me like you're trying to make her kat. I'd instead leave the base values where I calculate them to be, and let her move about as the ult is up. I'd also make the ult uninerruptable, and let her cast abilities/attack while it's up. I think you'd get more out of it that way.

 
Comment below rating threshold, click here to show it.
Icraig33 ?? Senior Member
This user has accepted the summoners code, click for more information
01-05-2013

Aight, here is my review of your champion, take what you wish of it.

Base Stats:
- The movement speed looks like it's based off of S2 speed. I would add 25 to it to keep it in line with the S3 changes

Innate:
The idea itself, while not particularily new or unique, it seems relatively fine.

Q:
- it seems reasonably balanced. I do have to ask though: is the AD scaling bonus or total? I'm guessing total since your ultimate specifies that it scales on bonus AD. I would have it mention total in that case if only for the sake of efficiency

W:
- It's very boring in my opinion. There isn't even a reward for absorbing an ability like Sivir (who gets a crapload of mana) or Nocturne (Who gets increased attack speed). I would at least add an effect for absorbing a spell. It'll make the spell shield feel more rewarding and fun this way.

E:
- This one also seems pretty balanced, but I don't recall knock-ups actually having a specific duration written on the tooltips in-game, meaning that you don't actually need to have a duration specified. I could be wrong though.

R:
- This also seems well balanced and I don't have too much to say about it. I do think that there should be an extra effect from the passive though. Nothing too big, just a little something more

Overall, I'm very satisfied with how well the balance on your abilities turned out right off the bat. Aside from the W and R needing a little something more, you did a really good job on him!

 
Comment below rating threshold, click here to show it.
FelixKam ?? Senior Member
This user has accepted the summoners code, click for more information
01-17-2013

Hey there, this is FelixKam from PSS here with a review in Xnot’s stead.

Question: Why is she armless? Is there a lore I’m missing?

Statistics:
I see you’re working off of regeneration per 5 seconds, and level 0 logic. That is good, and correct.
- The health could use a small buff per level. I would try something like 450 (+85/level)
- Damage could use a small buff. Maybe upto 57 (+3.5/level), just because she’s a fighter and a bit of extra AD makes her have a bit stronger of a base, and can build a bit more survivability.
- Lower the base attack speed to 0.65 she doesn’t scale particularly well off of it, so having the high base is more or less pointless in this case. As compensation however, use the raise in AD and maybe increase the percentage increase to 3.75%. Also percent increases for AS is accurate. Nice job on that.
- Regen, and MR are good, but armour needs a serious buff. Increase both the base, and the scaling.
- Movement speed needs to be increased. Recently Riot increased the base movement speed of all champions by 25. In your case I would increase the movement speed by 30 points instead.

Abilities:
Innate: Oya’s Resonance
- I definitely like the idea behind it. However I’ll discuss it’s effects alongside with the other abilities.
- Who or what is Oya?

Q: Tempest Slash
- The base damage is a bit high at level one, but the base damage’s scaling is really, really bad. An increase of 30/rank is usually seen on basic attack resets, rather than linear dashes. Increase the base damages to maybe, 60/100/140/180/220.
- I see some fairly strong scalings on it, it’s about equal to Jax’s leap I think. On the other hand it is AoE, more costly with regards to mana, has slightly less range, but is untargeted.
- Physical damage, eh? Might I recommend switching it over to magical so that it matches her other abilities?
- Aside from that it seems good.
Oya’s Resonance:
- I personally would like to see it scale off of the rank of the ability base (Tempest Slash). As you may know, Lee Sin’s Cripple recently had it’s slow nerfed at early levels, and further back the same happened to Nunu’s Ice Blast. Likewise, I believe the snow needs to be lowered at early levels, although the duration could be increased to 2 seconds just to compensate.

W: Mercenary Valour
- Why is there no scaling on this shield?
- The base amount for the shield is pretty dang low, especially considering how long the cooldown is.
- The duration is pretty short.
- Essentially this skill on it’s own is worse than Riven’s shield in every single manner. The base amount is lower, the cooldown is much longer, the shield duration is shorter, and there is no dash.
Oya’s Resonance:
- Bonus % armour. That can be extremely hard to balance. Luckily in your case, I can see right away it wouldn’t work very well. Are you perhaps familiar with the term EHP (Effective Health Points)? Basically what this means for it is that your EHP goes up by Armour*Bonus Armour %. This makes tanks ridiculously hard to kill through physical damage, and makes the carries still equally squishy.
- Also I would match the durations of the shield to this bonus. This just makes it easier to work with.

E: Magma Geyser
- Depending on how long the casting animation is, this could actually be well balanced. However I would suggest increasing the mana cost to a static 100 mana. It’s just a matter of balancing the utility of the skill.
Oya’s Resonance:
- This is good. I like it.

R: Luminous Twister
- This is too strong in my opinion. It’s got an equal cooldown to Nunu’s ultimate, a similar range, a similar time for it, a lower mana cost, and similar damage.
- It has a higher minimum damage than Nunu’s ult, but also a lower maximum damage. However when you look at most Nunu’s they never do get to fully channel their ultimate in smart games.
- I really don’t know what to nerf... Sorry that I can’t help you with that...

On the whole:
- I like his kit. The numbers need a bit of working on, but it's nice.
- The W needs scaling and a bit of a rework on the armour buff, I would suggest a flat amount instead.

 
Comment below rating threshold, click here to show it.
Uracle ?? Senior Member
This user has accepted the summoners code, click for more information
01-19-2013

Major update due to feedback

 
Comment below rating threshold, click here to show it.
DryRun ?? Senior Member
This user has accepted the summoners code, click for more information
01-19-2013

I would consider making her passive the same as rengars, its basically the same i think. Just to make it instantly recognizable.

 
Comment below rating threshold, click here to show it.
Uracle ?? Senior Member
This user has accepted the summoners code, click for more information
01-22-2013

bump

 
Comment below rating threshold, click here to show it.
Dzanio ?? Senior Member
This user has accepted the summoners code, click for more information
02-21-2013

Passive: Just a minor tweak for clarity; should read “After auto-attacking or casting spells 5 times Beatrice enhances her next ability w/ additional effects.” Alternatively could be phrased “Beatrice generates stacks by auto attacking and casting spells; upon reaching 5 stacks her next ability will be granted additional effects.” I’m still at a loss as to how Irelia is a good reference here. I do have a question for you here; do you think that it’s too easy to have multiple empowered spells active at the same time? I’m not sure myself. An easy balance if anyone suggests it’s overpowered would be to make it so you can’t gain stacks until the passive bonus from the previous spell has worn off. Yet at the same time I don’t want to trivialize the ability – just something to think about.

Q: Well balanced. I like the tool tip at the bottom, although I’d probably mention that it’s a good escape mechanism rather than saying it’s a good farming mechanism; this isn’t the sort of ability you want to have on cd right when you need it.

W: Slight rewording; “Beatrice gains a shield…ignores unit collision and gains a temporary boost in movement speed.” Shield Strength, MS boost, cd, mana all good. How about making the Area of effect 1000? That would be on par with the passive from taric’s Shatter (w), and Soraka’s Consecration (passive). I’d suggest making the cd a little shorter (to around 5 seconds at rank 5) to make it easier to proc items like lich bane or tri force, but the ability provides a lot of utility (i.e. the movespeed), so I’m not sure that’s appropriate. Does the bonus armor apply to her? If not you could move the MS boost to the passive bonus, and then reduce the cd (I think this works better for overall balance anyway, but maybe that’s just me). Otherwise looks good.

E: Base cd is a bit low for a knockup Alistar’s Pulverize (q) is a pretty good reference here, his cc lasts longer, so the higher damage scaling on your ability is appropriate, but the cd is 6 seconds longer at all ranks. Mana cost is a bit low. Tool tip is again useful; how does this ability move Beatrice through walls and Terrain? Is that supposed to be part of the tool tip for the q? The diameter of the empowered (passive bonus) spell is roughly on par w/ Ali’s which I think is good.

R: Your champ seems like it would benefit a lot from a hybrid build; atm it’s better to itemize slightly AD heavy with regards to this, mostly because of the rework on black cleaver. It would help a lot if the damage type for this move were physical so that it would shred enemy armor w/ each tic of damage, or if it did a mixture of physical and magic damage. You probably want the diameter here to be around 800 for a channel; that would be about 150 less than the average ranged auto attack range in all directions. I still don’t think a channeled ult works well on a hybrid or even AD champ; you want to auto attack a lot to maximize your damage output, but with this you have to sit still for close to 3 seconds and lose more damage than the ult can reasonably give you in the process (it works for champs like kat and galio because all of their damage output is from abilty use, which means that when their abilities are on cd they have nothing better to do than channel anyway). Optimally you want this to be like Renekton's, or Nasus's Ult, where you hit a button and get a small AoE of moderate-high damage (depending upon how long you live/if you can stay near the enemy champ) for a duration during which you're free to move about and kill people.

Side Note: I still can't read Beatrice without instinctively thinking of Swain's raven.

EDIT: You might want to have Moby look over the lore; he's better than I am at making champions and lores sync up well, if I had anything major to say it would simply be that the backstory doesn't seem to have directly inspired her kit much.

 
Comment below rating threshold, click here to show it.
Moby the White ?? Senior Member
This user has accepted the summoners code, click for more information
02-21-2013

Quote:
Originally Posted by Uracle View Post
Updated as of [1/19/2013]
There is a band of mercenaries known throughout the Runeterra known for their skills and mastery of the elements. Amongst them, the most ferocious, is Beatrice. Beatrice is known as the most battle hungry among the band. She willing jumps at the chance to fight in combat no matter the odds. Very few have crossed her in battle and lived to tell the tale. However, Beatrice was not always the battle crazed woman she is now infamous for.

^You just lost 5 readers....

Beatrice was once a kind, gentle, soft spoken woman. She was a loving wife to a well respected warrior of Demacia and mother of two beautiful children. They lived in a small house in the country side where she lived contently caring for her family but also trained in sword fighting for self defense. Her husband collected the blades of his fallen enemies as a souvenir for his family to see, creating an impressive armory.


^BORING!! more readers gone...

One fateful night, a band of Noxian bandits attacked her blissful home. As Beatrice attempted to lead her children to safety her husband attempted to fight off the bandits but was ultimately defeated by their numbers. Beatrice was the only one left to defend her family. Though she was able to wound their leader she was no match for them. Beatrice was helpless to watch as they pillaged her husband’s armory and set fire to her home. She screeched and cried in horror as each member of her family was tortured and executed before her eyes. The bandit leader, whose pride had been wounded, personally cut off both of her arms at punishment for wounding him. Before the bandits could finish the job Beatrice released a blood curtailing cry of anger and anguish. As if hearing her plea, her anguish, her desperation, two blades of fire and wind came before Beatrice from her husband stolen armory and filled her with unfathomable power. Wielding the two blades she cut down the bandits and watched her old life burn away in the wind of the night.

^BEEF THIS SCENE UP WITH IMAGERY!

For months Beatrice wandered the land, taking on a job of a mercenary, throwing herself obsessively into battle, using the power of the two blades to elevate her skills. Through her travels she came across a band of mercenaries who were interested in her skills. She joined them as a replacement for the family she had lost. She used combat to escape the painful memories of her past but they would always come rushing back to her. She joined the League of Legends as constant battle helps her forget the day she lost everything. [1/19/2013][/B]

Okay what you have here is a backstory detailing what happened.

Allow me to demonstrate what you have:

Character: Jon
Weapon: Shovel


Jon found a shovel. One day Jon got attacked by people. Jon defended himself with the shovel. Jon joined the league because of his skills with shovel.

You notice how its not full of luster? Thats because it isn't vivid. You completely miss your chance to capture the reader in your first paragraph and during your most important scene you created something so anti-climatic that the fact she had no arms almost didn't dawn on me until I read she wielded the swords. THIS MAKES 0 SENSE. Unless you are making another Irelia, I strongly feel you should reconsider this aspect.

I have an entire thread dedicated to examples of how to make sentences more interesting. Lore Creation Tips v1.0


You have some minor errors btw that need proofreading, but it wasn't really worth making a deal over so I let it go. You need to transistion between sentences better, pretend you are writing a book or a story and you want to capture the interest of a high schooler.

If you want help writing this I also do that. If you want a full in-depth explanation of every mistake you made here i also can do that.

  • Page 1 of 2
  • 1
  • 2