Quote:
Originally Posted by Alyssa Riel
What does this mean for you Riot -
You should support the idea of player's dodging for ANY reason because when they dodge it means they have a low opinion of their team mates and they are preventing a toxic environment which will inevitably reflect poorly on you as a company. I am not unaware of the need to prevent people from using the dodge tool as a means of trolling, but when you say "This player kept dodging games until he/she found one they could win, and that is wrong." I look at it and think that is hardly wrong they where willing to pay a penalty of their time and effort to assure a victory, and have continued to demonstrate skill in actually winning the games they select to play, quite the opposite of wrong that is smart.
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Then you misunderstand what it means for a game to have rules.
Riot has come out and stated that the ability to leave during champion select is not intended to be used for a strategic advantage and players who repeatedly dodge deserve to be punished. They have issued at least one sweeping wave of bans for players who abused the queue system by dodging repeatedly for strategic reasons.
I could argue that tackling a receiver who is about to catch the ball is smart, but I'd be ignoring the fact that the rules of football make it
definitively wrong. It's Riot's call. If they say it's wrong, it
IS wrong.
You say that strategically choosing to dodge demonstrates skill. Rather than discussing whether that's true, let me ask you this. Let's say both the first pick and fourth pick both want ADC. If Riot took your advice, they would make following pick order mandatory, so the first pick would get to be ADC and the fourth pick would have to play something else. As the system currently is (where the only guideline is "Don't be a jerk"), first and fourth picks have to work out an agreement to see which of them could fill another role.
Don't you feel that the latter system tests the players' skill? Compromise, sacrifice, and teamwork are some of the skills you need in order to play this game well. Under your rules, those skills would
not be tested. Neither player has to demonstrate that they are a team player. Under the current rules, those skills are necessary to avoid having the team fall apart before the game's even started. As a result, the players who have those skills form more cohesive teams and perform better than teams who rage at each other. Your ruleset would be a benefit to selfish players who don't have enough skill to compromise and work things out.