Originally Posted by Zileas
Of course, if you place constraints, you have less options. The question should be -- can we make a game as fun at it's best as (insert unconstrained game here) while being more accessible and less stressful?
In general, I think we can. Design is about optimization -- making better choices...
Well to be honest i like your new champs more and those 1350 champs like Nasus, Sion, Singed... but some champs just seem to have it all and they act and are played as they really do have everything they need. So i can say that i love the direction you are going, but that place from where you come looks like a mess and it should get cleaned.
Originally Posted by Zileas
LeBlanc is really good at chasing and finishing, and she's also better against a tanky melee team. She's not as good at reliable sustained dps and she' cant AE stun.
Yes she is good at chasing and finishing but for that to happen you need a team that can make in 5v4. Also last few times i played her, tanks are actually really big problem. Every tank that has even a slow can kill you with ease. And one more thing about LeBlanc is her E, its a skill shot with short range and long CD with no guarantee that it will even snare the target. Its dmg isnt so good also, but for a CC spell it shouldnt be, so if you could just look into this spell and try to buff it a little, it would be really nice
EDIT: I would like to ask you how much slow is just too much slow?
I kind of love the fact that there is small number of taunt and stun spells in LoL, but the slow... out of 65 champs, 35 have some kind of slow, red buff, rylais and frozen mallet can be used by everyone. Now i never had problem with stun in dota (note that in dota everyone had stun), but slow in LoL is just too much. At least when you are stunned you know that you died cause you couldnt do anything, while on the other hand slow gives you false impression that you can actually stand and fight, or try to run, or try to chase, or do something else, and than it slowly becomes really frustrating. Running but not being able to run is just wrong. In many situations i just want to give up and let enemies kill me cause you know you cant run away so why even try. It really is giving you false hope for salvation. Especially when you know you have cleanse and merc boots, but you cant do anything cause of constant slow. It just makes you use summoners in vain.
If you could try and look at some champs that really dont need slow. Like Xin for example, he slows cause he charges at you? Why would he need that since he has ability that stuns after 3 attacks and ability that increases his attack speed. many times you die before you even notice that you are slowed by his charge. + so many ppl are getting mallet on him so slow on his charge is really unnecessary.
Vlads pool has also slow that isnt needed. All of his spells are instant cast and it gets slow for rylais. For a spell that is used to deal some extra dmg, heal, escape, avoid dmg, it really doesnt need a slow if you ask me.
Than again, MFs, make it rain with 40% slow is totally stupid. You want to tell me that when a little bullet hit you it slows you just a little less than when a cannon ball hits you from planks ulti?
And so on, not to mention that so many spells that slow have lower cd than slow duration (mundo, nunu, ashe, gragas, olaf,....)...
Oh i forgot. If this game had the same number of haste spells than i wouldnt mind and if they were proportional, but shurelyas is only item that has some bigger haste effect but only for a short duration. Look at summoner spells. 27% haste vs 40% slow. So even though you stack ms, use ghost and shurelyas, it needs only one slow to negate all of that.
So pls tell me how much slow is just too much?