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Zileas' List of Game Design Anti-Patterns

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Zileas Zileas's Avatar ?? VP of Game Design
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86 of 282 Riot Posts
10-17-2010

Quote:
Originally Posted by Zarifes View Post
-in bold.
With Auras on Sona --players value a small aura almost as much as a larger one. So, we went with weak auras with Sona, to get low power, but the same gameplay (mostly). We will use auras again. We will never put strong auras in again though.... Like the one on Taric.

With Gangplank -- yes, he needs psuedorandom.

As for your elitist attitude about gamers and making games fun and missing the point about anti-fun... well... that's why I'm a professional designer while you are a serious player who is not a designer ;p

- Zileas

 
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Venguy ?? Senior Member
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10-17-2010

it's funny that you cite hunters, zarifes. hunter in WoW has been a poorly designed class from launch up until wrath, and according to blizzard, it was still broken throughout wrath, despite having successes in pvp and pve, as they are redesigning the class YET AGAIN in cataclysm. before wrath, it was a bug-ridden, niche, mana dependent physical dps class in a game where no other physical dps class is mana dependent (ret paladin is more of just a melee dps w/ magic and physical damage - it also had **** design for a long time, though). sure, hunter was playable before wrath and had its purposes, but when compared to the other classes, it was broken. i remember in vanilla, raptor strike hit like a truck due to a talent making it have a high crit rate (savage strikes). funny, this was actually one of the plus sides of the class in a 1v1 situation but had no use in a team fight, and guess what? WoW is a team game.

 
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Gunbahaha ?? Member
10-17-2010

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Originally Posted by Zileas View Post
It's kludgey because you get a lot of split second interrupts when you think it would've worked, and a lot of events where damage applies a bit before the projectile hits or has shown on your PC, etc. Very much exposes whatever lag you have to the server... So, it will make the game feel unresponsive. Part of good design is avoiding those situations.
people are going to notice 200 ping either way

wtb pac rim servers

 
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Katarìna ?? Senior Member
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10-17-2010

The last little bit makes me think of Cloak of Shadows. RNG is so fail. 90% chance? Sure I can Cloak that warlock's Howl of Terror.

No I guess not.

 
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Requitalz ?? Senior Member
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10-17-2010

Quote:
Originally Posted by Zileas View Post
It's kludgey because you get a lot of split second interrupts when you think it would've worked, and a lot of events where damage applies a bit before the projectile hits or has shown on your PC, etc. Very much exposes whatever lag you have to the server... So, it will make the game feel unresponsive. Part of good design is avoiding those situations.
It was also one of the best and most needed balance changes ever in DotA and it's needed just as much in LoL. Flash makes so many champions skills useless, Urgot's ult for example, and if it just had a cannot be used in combat component like it does in HoN and DotA it would retain it's usefulness and be significantly less overpowered.

 
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BRUMBL3Z ?? Senior Member
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10-17-2010

I'll have to show this post to the game design class I'm in next we meet. I don't suppose you have a proper definition of "anti-patterns" though? It's clear what you're trying to express, but it's a little awkward trying to properly define the term appropriately.

Also, lol at the anti-fun part. I'm surprised I didn't make the Veiger or the Zilean I had recent mids with as Sivir rage thanks to my spell shield.

 
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Bargaw ?? Senior Member
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10-17-2010

Quote:
Originally Posted by Zileas View Post
It's kludgey because you get a lot of split second interrupts when you think it would've worked, and a lot of events where damage applies a bit before the projectile hits or has shown on your PC, etc. Very much exposes whatever lag you have to the server... So, it will make the game feel unresponsive. Part of good design is avoiding those situations.
What about making it like katarina's shunpo or better akali's ulti?

You can only flash to enemies, so you couldn't use it to save your ass.

I'm not professional designer or designer at all, but I think that's legit idea.


Besides, if you are already reading that post. I have idea for a champion that bugging me every day.
A viking champion similar to one from Lost Vikings game(I believe his name was Olaf, lol).
Dwarf viking with wooden bucket with horns as helmet, a targe and double edged axe (or better, tankard as meele weapon).
Passive, stalwart defender, protects nearest ally champion, reducing damage he takes (add wooden shield icon above protected target) - it would give players awesome feel that they are really protecting somebody.

His QWE should be generic, just solid skills without too much fireworks, a AOE slow (slam ground with tankard, enemies get covered in alcohol), some kind of gap closer (jumping and gliding using shield as parachute, alternatively there can be reverse poppy ulti, he gains ms per hit, up to xx stacks, use ability to get max stacks+some armor/mr for few seconds), fire breath (we need fire breath ability in lol, there's not enough fire-based champions in lol, ofc it should set enemies affected by Q skill on fire! add another effect if used on dry enemies, so using Q>E shouldn't be MUST DO combo[effective wise, everyone wants to burn things]).

His ulti is very spectacular shield throw (think of cpt america). Skillshot that bounces to other targets if it hits, first target gets stunned, rest get knocked back on ricochet. Skillshot can hit any enemy, but shield bounces only to champions. Obviously it is ability to initiate teamfights, use it on carry who's out of position, BAM, he gets stunned and other nearby allies are knocked back, delaying help from them. Having skill like that creates limitless possibilities to mess with people movement, making this champion really fun to play. (you can use shield on tank to bounce enemy that is between you and tank to your team or separate carry from enemy team etc.)


I know that his Q+E and ulti are counter-productive, but champions shouldn't have skills that you roll thru whenever you can (ryze and malphite for example, I just spam buttons hard to deal damage, I don't care if team needs me to stun now or not, I SPAM BUTTONZ AND KILLZ PEOPLE, most other champions have atleast one skill that you use tactically, usually for defence).

 
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SuzumeStjohn ?? Senior Member
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10-17-2010

Quote:
Originally Posted by Zileas View Post
yes, and making it a delayed damage effect aids this use case. If it was 'does 500 damage, then amplifies damage by 10% over 10 seconds', it would be more confused.
Wait... You are saying that making it a flat about of damage, plus a flat dps buff would make it more confusing? And yet that is EXACTLY what you told us was the 'simplified' version for Swain? So which is it? Confusing or simple? You guys have changed the reasoning on why that was changed so many times, and now you are saying that the main reason you have fallen back on is a more 'confused' ability? Really?

 
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Zileas Zileas's Avatar ?? VP of Game Design
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87 of 282 Riot Posts
10-17-2010

Quote:
Originally Posted by Requitalz View Post
It was also one of the best and most needed balance changes ever in DotA and it's needed just as much in LoL. Flash makes so many champions skills useless, Urgot's ult for example, and if it just had a cannot be used in combat component like it does in HoN and DotA it would retain it's usefulness and be significantly less overpowered.
I agree with your thought that Flash denies a lot of cool gameplay more than it makes it. But I think there are other ways to solve this problem.

 
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Zileas Zileas's Avatar ?? VP of Game Design
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88 of 282 Riot Posts
10-17-2010

Quote:
Originally Posted by SuzumeStjohn View Post
Wait... You are saying that making it a flat about of damage, plus a flat dps buff would make it more confusing? And yet that is EXACTLY what you told us was the 'simplified' version for Swain? So which is it? Confusing or simple? You guys have changed the reasoning on why that was changed so many times, and now you are saying that the main reason you have fallen back on is a more 'confused' ability? Really?

Torment is not confusing. "apply me first, then DPS" -- that is the use of the skill. Simple!