Quote:
Originally Posted by Zileas
Torment is not confusing. "apply me first, then DPS" -- that is the use of the skill. Simple!
|
Quote:
Originally Posted by Zileas
Torment new version is obvious also -- the effects you are getting are clear and appear strong, so we don't have to make it OP to make it good. Although, its underpowered right now (slightly).
|
I'd say it's "don't level me at all, then don't use me at all, because my 20% damage increase is absolutely useless on a champ that deals next to nill damage and is best at being a below-average offtank". Slightly underpowered ftw.
Q and W skills both have nice, reliable damage, and leveling them increases your utility a lot, and Nevermove is also good for farming and has a good range. Leveling Torment makes you unable to farm, unable to do (non-laughable) damage and decreases your utility. It's also in almost melee range to make things more fun for you when you absolutely must start feeding the enemy team. Oh and it's also the worst scaling nuke in the game (not because of the ap ratio).
Torment is a wrong choice ability (picking it early is wrong, because it's useless, picking it late is wrong because it scales awfully). Percentage damage increase is for autoattackers and for aoes. It's simply worthless on burst nukers (did someone mention awful scaling - the 20% gets double mr reduction, making it scale twice as bad as base ability damage). Just make it a "Fireball" ability, that deals flat instant damage and be done with it, if you want simple. Or replace it with a tanking ability imho. Or give us what we want and what we were promised - a trimmed down maledict...