Quote:
Originally Posted by Awaken Easley
The way I see it, creep collision is another "RNG"-like symptom in this game.
Sometimes you walk through the minions when chasing, sometimes you get hung up for 20 minutes and it costs you a kill or you die because of it.
It's random when it happens.
We don't like random.
Why should we like collision?
Conclusion : We shouldn't.
Solution : Remove it.
I know there's going to be some kind of "No!" blowback by the lesser creatures in the community, but that's just the way things should work.
When someone can come up with a reasonable excuse to keep this in the game, then I might need to come up with a more reasonable rebuttal other than "It's stupid."
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Removing creep collision is not the way to go. Fixing the spastic RNG elements are ok, but making creep collision a thing of the past would ruin the game. Just think, now every time someone has to run away from a gank, now they don't have to worry about their own positioning, they just have to right click to there tower, get a cup of tea, and hope for the best. It ruins the best positioning and juking elements of the game. MOBAs have had creep collision since the dawn of Warcraft, it's vital to how the game works. Especially one that is more action based like LoL. Also, Fizz' passive would have to be change, and ghost (my favorite summoner) would be useless.