Windmill fights usually go the same every game right? Both teams rush through the FoW, come out their respective slots on either side of the lower Mill, and poking begins until the 4th champ gets there for the party. (Ex.1)
But...why? I had a tactic introduced to me via something a Darius would do every once in a blue moon.
Instead of just rushing straight up to the Windmill's far side you hook a sharp left/right as soon as you exit the FoW, find the nearest enemy blind rushing out of their side, nab him, and start a 3v3 Teamfight without all the pre-poking exchange. (Ex.2)
I've been trying this out on Volibear and Hecarim and personally I think it's a better tactic (for now) than the pure Windmill rush. If you build properly for the initial engagement you can survive and deal a fair amount of damage to the enemy team even if they immediate turn and tri-focus you; which often takes them a moment because a lot of people just aren't expecting an engage in that spot (heck not even many ranged casters try to take the blind shots anymore to clip people coming out of the FoW).
Teams are usually clustered enough in that initial rush that grabbing the squishier/high priority targets is much easier than letting them get set up behind their team up top.
It's not the go-to tactic for every game but I'm wondering why we don't see if far more often. Mid ELO, High ELO, DD,...all will pretty much default to the poke-war, I'd feel safe to say, 80%+ of the time. Where's the downsides to this tactic that keeps it from being more commonly used?