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Best idea ever to reward Tribunal Judges

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Great Pyrenees ?? Senior Member
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12-28-2012

Quote:
Originally Posted by Absoloution View Post
All I see in the Tribunal is innocent people getting banned for unorthodox things, I believe your reward should be to stop using the Tribunal and spend some time convincing Riot to remove the garbage.
So your saying 65k people punished out of 13 million LoL users is too large of an ammount? Its only 0.05%. And the tribunal doesnt pick the punishment Riot does that.

 
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theshim ?? Senior Member
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12-29-2012

Quote:
Originally Posted by Great Pyrenees View Post
If I may defend my Champion design for just a moment. To you because you were kind and I would like to explain. His passive isnt op beacuse he will have to pick a single path. Is he going to be a ADC? Is he going to be a Tank? His passive allows him to adapt to the enemy team and pick a single role very well.
No, his passive just gives him insane hyper-gold-efficiency. Building him a metagolem, for example, would make him tankier than any other character in the game - even Garen - while giving him even greater damage output on a ranged champion. His passive goes so far as to make his entire skillset irrelevant; you can just coast on items and a ranged attack with that much gold efficiency. For example, using Garen's base stats as the template:
2185 base HP
115.5 damage
67.6 armor
52.5 MR

Let's say you build a Warmog's, a Bulwark, Merc Treads, Atma's, Sunfire Cape.
Warmog's gives 1250 health.
Bulwark gives 500 health, 25 armor, 75 MR.
Merc Treads give tenacity and 31.25 MR.
Atma's gives 56.25 armor, 15% crit chance, and ~82 damage.
Cape gives 562.5 health and 56.25 armor.

Building tank with Atma's gives you about 4400 health, 205 armor, 160 MR, and over 190 damage per hit. There's still an open spot, let's say you drop a Triforce in there. That gives you another 43 damage, 375 health, and spellblade/icy, as well as attack speed and crit chance. You're now doing a very substantial chunk of damage per hit while having near five thousand health and very formidable defenses, completely and utterly irrespective of the rest of your kit.

Gold efficiency was badly nerfed for Season 3 because high-end items were too efficient. This character is more efficient with items than anyone was in Season 2, much less in Season 3.

The case above is academic, though, because a) this champion's kit goes out of its way to make him almost completely useless in the laning phase - which is an absolutely horrible way of balancing, and b) the true damage nuke means you can completely forget building damage and simply build pure health, regen and resistances, walk into the enemy, and nuke them all to oblivion. Your passive makes it absurdly easy to become unkillable, or to become unstoppable, and the fact that you don't even have to choose one or the other is incredibly awful design.

Also your ult is a complete joke. Team blows all its resources bursting you down and all at low health? SURPRISE, you're back up with 4000 health! Completely and utterly ridiculous.
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So what is the concept of this champion? He is a high risk burst champion. What is the risk? After an attack or two he will be lower hp than his target(s). This effectivly nullifys his ability to burst them down. If he is focused properly. So why is he still viable? Two of his abilities give him direct survivability (His shield and his semi ult). So his team could play a Protect the Thanatos comp OR they could make a Burst comp and Thanos could sacrifice himself deliberatly to help win the team fights.
But he won't be at lower health because not only will you build health, but your health is bolstered by your ridiculous passive. This guy could stack Warmogs and destroy entire teams harder than old Mundo, with incredible ease. Hell, your kit makes it impossible to just sit and kite this guy because you're losing all your health by doing so. This champion doesn't generate any sort of counterplay because it punishes everyone for trying. It's incredibly unfun to have in the game.
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I made this champion with Ghost and Flash in mind as MUST runs. Someone asked how can he be a support since he has nothing that directly helps the carry. He is a Kill Lane support like J5, after your adc has more hps than their adc he flashes in hits ghost then aoe's until the enemy adc is dead.
The Jarvan/Leona kill lane is not as a support. And even if it was, Jarvan still brings more to the table than pure damage - an armor debuff, a knockup, and trapping with Cataclysm. Your champ brings nothing but damage and is eminently unsuited for support. It would be like playing a worse version of Support Katarina.
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People read true damage and think hes op but his only direct damage skill hits EVERYONE including himself with true damage making him a two edged sword. Alone he can easily be focused into obscurity. But with perfect position, timing and team comp he is viable in any position including jungle.
This is a joke, right?

You clearly do not understand:
the power of true damage
the power of an aoe true damage nuke
the ridiculousness of adding cc on a true damage skill
how to make a champion's kit cohesive
how to make a champion's kit useful beyond being a gimmick
the insane power of free stats at this level
the edge being ranged gives
the role of the jungler
how a kill lane works
how double-edged skills should work

The last one is especially problematic. You cannot give a champion a fundamentally broken skill that also damages them and declare it balanced. Olaf's E ramps up the cost quickly and is also in line with the rest of his kit - sustain, CC immunity, a slow and increased attack speed at low health. It gives him a very specialized role in the game as an unstoppable bruiser who can murder your carry hard. Your kit has no cohesion and no balance, and you really need to reassess it.

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