Quote:
Originally Posted by Beravin
I think that would be going a little too far. However, I do admit that there should be a few minor changes to how the system currently works. Nothing drastic, but something to balance out the champion pool. Heres a few quick examples:
If I get Shen in my first game and finish it, then remove Shen from my "potential randoms" for a set number of games. Dodges do not count. This means, no matter what happens, I will not play Shen for my next *number* of games.
I would also like to see a limit to the number of champions of a certain role you can have in a team. So when the game randomizes and gives you Rammus and Malphite, it will prevent any more tanks from being on your team.
Just a few suggestions from me. Play around with it and I'm sure you'll find some clever solutions.
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I still don't like it. You're messing with the random, and making it not truly random. Whether it's eliminating a recently-played champ from your options, or reducing it so you can't have a team stacked with one type of champion, you just took the random out of ARAM. If you can't handle the random, don't play the game type.
And Bloodwolf brings up a good point as well. Many champions can play all manner of roles. I've seen Malphite go tank, AP, and AD. Yi can be played AP or AD. So can Trist. Teemo can go AP, AD, or on-hit (it's a lot of magic damage, but you can't really count it as a 'mage'). So you couldn't really limit it to a max of X of a certain champion type.
Part of what makes ARAM what it is, is that it can force people to adapt to certain situations and make the best of it. If you have a team full of mages, do you all build for high damage and just have everybody pick up void staff so they can't tank against you as well, hoping you'll still just be able to nuke them down fast enough? Or do you pick one or two to take more of a tank and/or support role? Or maybe you have a mage with a decent attack animation and range who you can have go AD instead. I believe I've seen Swain, Malz, Zilean, and Veigar all do this relatively effectively in a pinch.
Perhaps try opening your mind to creativity and adaptation given a situation, rather than asking for certain parameters to be put in place in what is supposed to be a random game mode so that you don't have to think outside the box.