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League of Legends Community > Maps and Modes > The Howling Abyss (ARAM)
Would a "Random team" formula be balanced?

 
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CynicalGiant ?? Senior Member
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12-28-2012

Like, each team was made up of 5 different predetermined roles?

To avoid things like Chain AoE vs Melee or All poke vs Melee

 
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Zielmann ?? Senior Member
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12-28-2012

That kinda goes against the whole point of the game mode.

 
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Beravin ?? Senior Member
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12-28-2012

I think that would be going a little too far. However, I do admit that there should be a few minor changes to how the system currently works. Nothing drastic, but something to balance out the champion pool. Heres a few quick examples:

If I get Shen in my first game and finish it, then remove Shen from my "potential randoms" for a set number of games. Dodges do not count. This means, no matter what happens, I will not play Shen for my next *number* of games.

I would also like to see a limit to the number of champions of a certain role you can have in a team. So when the game randomizes and gives you Rammus and Malphite, it will prevent any more tanks from being on your team.

Just a few suggestions from me. Play around with it and I'm sure you'll find some clever solutions.

 
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Sir Nicodemus ?? Senior Member
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12-29-2012

All playstyles for champions would have to be classified differently in ARAM. Malphite, yes, can be a tank... But a lot of people switch him to AP in ARAM, Take Yi for example. All the champions would have to be redefined, and then a limiter, like Beravin suggests, could be put into place.

Perhaps, only two of any specific role on the team. Harassers, Mages, Tanks, ADCs... etc

 
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Bloodwolf ?? Senior Member
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12-29-2012

Nah this would be too restrictive.... one of the core things about this mode is that it randomizes your pick based on what you have available, even if that means picking out of 14 champs instead of 100 champs...

The same applies to roles.. people do different things in ARAM that go against the normal pre-determined role you would expect in SR (AP Malphite, AP Yi, AP Nid, etc).... changing this sounds like too much work to change one of the things the mode is known for...

 
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Zielmann ?? Senior Member
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12-29-2012

Quote:
Originally Posted by Beravin View Post
I think that would be going a little too far. However, I do admit that there should be a few minor changes to how the system currently works. Nothing drastic, but something to balance out the champion pool. Heres a few quick examples:

If I get Shen in my first game and finish it, then remove Shen from my "potential randoms" for a set number of games. Dodges do not count. This means, no matter what happens, I will not play Shen for my next *number* of games.

I would also like to see a limit to the number of champions of a certain role you can have in a team. So when the game randomizes and gives you Rammus and Malphite, it will prevent any more tanks from being on your team.

Just a few suggestions from me. Play around with it and I'm sure you'll find some clever solutions.
I still don't like it. You're messing with the random, and making it not truly random. Whether it's eliminating a recently-played champ from your options, or reducing it so you can't have a team stacked with one type of champion, you just took the random out of ARAM. If you can't handle the random, don't play the game type.

And Bloodwolf brings up a good point as well. Many champions can play all manner of roles. I've seen Malphite go tank, AP, and AD. Yi can be played AP or AD. So can Trist. Teemo can go AP, AD, or on-hit (it's a lot of magic damage, but you can't really count it as a 'mage'). So you couldn't really limit it to a max of X of a certain champion type.

Part of what makes ARAM what it is, is that it can force people to adapt to certain situations and make the best of it. If you have a team full of mages, do you all build for high damage and just have everybody pick up void staff so they can't tank against you as well, hoping you'll still just be able to nuke them down fast enough? Or do you pick one or two to take more of a tank and/or support role? Or maybe you have a mage with a decent attack animation and range who you can have go AD instead. I believe I've seen Swain, Malz, Zilean, and Veigar all do this relatively effectively in a pinch.

Perhaps try opening your mind to creativity and adaptation given a situation, rather than asking for certain parameters to be put in place in what is supposed to be a random game mode so that you don't have to think outside the box.

 
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Beravin ?? Senior Member
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12-29-2012

Do not misunderstand me, my match history is filled with ARAMs at any point in time because of how much I enjoy the mode. However, the mere fact that I enjoy something does not mean that something can not do with improvements.

The ideas I have offered are just that, ideas that may or may not improve gameplay. While they might take away some of the randomness from the game, the intention is to make games less one sided and more diverse for all involved. I'm not saying it must be implemented, I'm just saying its worthy of consideration. Take your own advice, and be open minded.

And no offense or anything, but stop jumping to conclusions as to why I offer ideas. It is to contribute to the game and these forums, not because I am somehow incapable of being creative or adapting to a given situation.

A disagreement between us is not an invitation for you to belittle my character.

 
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innervation ?? Senior Member
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12-30-2012

OP, a good chunk of the fun for me is that you end up with silly, non balanced comps. The other day we had Udyr and Shen versus Blitz Nidalee Syndra Ezreal and Irelia.

We lost, but we held out for 26 minutes, and actually threatened their inhib at one point.

It's also fun to roll 5 mages and have someone go AD heimer or ahri. Or to just get a bunch of spell pen and win asap.

Or to get 5 tanks, hit critical mass on the tanky-dps spectrum, and roll over the squishy team that had more early poke than us..

 
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Zielmann ?? Senior Member
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12-30-2012

Quote:
Originally Posted by Beravin View Post
Do not misunderstand me, my match history is filled with ARAMs at any point in time because of how much I enjoy the mode. However, the mere fact that I enjoy something does not mean that something can not do with improvements.

The ideas I have offered are just that, ideas that may or may not improve gameplay. While they might take away some of the randomness from the game, the intention is to make games less one sided and more diverse for all involved. I'm not saying it must be implemented, I'm just saying its worthy of consideration. Take your own advice, and be open minded.

And no offense or anything, but stop jumping to conclusions as to why I offer ideas. It is to contribute to the game and these forums, not because I am somehow incapable of being creative or adapting to a given situation.

A disagreement between us is not an invitation for you to belittle my character.
But the game isn't supposed to be 'less one sided'. It's either random or it's not. You either accept and embrace this, or find a different game mode to play.

I just don't want to see anything happen that ruins what the game mode is in the name of making it 'more balanced'. It was never intended to be balanced.

 
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HikaruIchijo ?? Senior Member
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12-31-2012

They should "mark" each champ to be something like this:
1- Has AoE
2- Has long range poke
3- Has Stun
4- Has heal
etc

And by default, the rule would be to only have 1 of each per team. I dont think this could be SO hard to implement, and could work great.

Just my opinion.