Ok, review time!
Quote:
Originally Posted by Nysta
Xyra, the Survivor
Lore:
In a different universe there was a world with high technology but without magic.
In that world however, they had developed such a high standart of technology that most
people were bored to death and only entertained by the game.
Yes, there was a game they were playing. People playing the game, and almost
everyone was playing the game from time to time, were put into a suit which enhanches
the body and simulates collisions with simulated stuff that one could only see through
special glasses. It was pretty cool a game but it was just a game so people soon grew
bored of it again. That was when they inserted a 'hardcore' mode, where you could
really fight with those suits, the weapons that were previously simulated became real
to the extent it was possible. People could chose to play that mode, where you were
pretty likely to die - every kill requires a death - or be forced to play it, when they
were viewed at as unfit for the community.
In it lived a girl called Xyra, but unlike in some fairytail, which you might now
expect she was a pretty normal girl. She fit the community too, and she played the game.
Not the hardcore mode though, that was for the crazy ones, but it was entertaining to
watch. It was broadcasted live and only few people chose to play it by themselves.
The problem now was, that she was -falsely- accused of murder. The world was corrupt
and by no means a perfect world. And so she was sentenced to death. In that world that
meant that she was forced to play the game in hardcore mode - fourteen hours a day.
Chances to survive are usually pretty bad for people that enter the hardcore mode that way
because the people that survive the mode for a bit longer than usual get better equipment
and are usually better by default -else they wouldnt have survived for that long.
Against all odds she survived two weeks. She had now killed hundreds of people and had
become a legend in the game.
That was when the time had come for the summoners to chose a new champion to enter the
League of Legends. They saved her from death and teleported her to the fields of justice,
to fight for all eternity.
"I never chose this, but it clearly chose me. I will survive!" - Xyra
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Ok, so in LoL the other dimmension thing doesnt usually work, but it seems ok on this one. Main issue is that the lore is a tad too long, as most lores in LoL get 3 paragraphs at maximum. But i kinda like the story, reminds me of a few I know really well. overall pretty good, and explains her actions.
Quote:
Originally Posted by Nysta
Abilities:
Regeneration[/B] - Xyra regenerates using her suits regeneration system.
Her health bar is split into two bars that equal a 100% of her life. The first bar is her health, it is 56% of her usual maximum health. The second bar is her suits regeneration power. It equals the missing 44% of her health. The second bar refills by 1.5% each second. It is not reduced by taking damage. Once the first bar takes damage, it refills by reducing the second bars value with a rate of 10% of her usual maximum health per second. This effect does not count as healing or regeneration.
When her health is reduced to 0 and the second bar is still full, she falls to her knees instead of dieing (stunned) and all further damage (that would kill her) is shielded (visual effect; blue shield) as long as her regenerator bar is higher than 0. She rises once again when her health bar reaches 5% or the stun took longer than one second. When both bars hit 0 she "dies". Healing and regeneration effects apply 56% to her health and 44% to her regeneration-bar.
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Wow. I must say, I am impressed by how in-depth this passive is, but its implication may be strange and create a burden of knowledge sort of feeling. To be constantly stunned if facing an AD carry worries me....but I digress, overall it just seems to punish new players too harshly and the 1.5% seems to create a Mundo-esque feel, so while you would be getting stunned a lot, it would be hard to kill you early on.
Quote:
Originally Posted by Nysta
Chain Strike - Xyra throws one of her weapons with the attached chain to deal damage at the target location as well as to pull those targets behind the tip towards her and electrocute them. If the blade hits a target the cooldown is reduced.
Enemies who are hit by the blade take 40 / 60 / 80 / 100 / 120 (+1.0 per Bonus Attack Damage) physical damage. Applies on hit effects.
Range: 520-600
Xyra's chain electrocutes enemies near it, dealing 40 / 60 / 80 / 100 / 120 (+0.6 per Ability Power) magic damage over the course of one second. Xyra then pulls the blade back towards her (over the course of said second), pulling all enemies caught in it's path back to her. You can get away from the chain's electrocute damage and the pull effect by simply walking out of the chain's path. If you don't pull any units the cool-down is reduced by 2 seconds.
Range: 520
Cooldown: 8/7.5/7/6.5/6 seconds.
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I misread this at first so I am sorry this took so long. Interesting ability, bonus points for that! ^^ Only suggestion is make the chains not able to damage thos hit by the blade so the damage isnt so painful for a 6 second CD (rank 5)
Quote:
Originally Posted by Nysta
Tech - Xyra's muscles and weapons get enhanced. She can activate this ability to speed herself up and get ready to use other abilities faster.
Active: Reduces the cooldown of all abilities by 2/2.5/3/3.5/4 seconds. Also increases Xyra's movementspeed by 25% and her attackspeed by 50% for 2 seconds.
Passive: Adds 12/18/24/30/36(+0.2Ap) as magic damage to her attacks and adds 8(+0.2Bonus Ad) Armor-Penetration by heating the blades.
Cooldown: 10 seconds.
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Ok, a time based ability on a character that came from a technology era. Perfectly acceptable ^^ but Zilean may not agree xD another well rounded ability, but maybe lower the Armor Pen AD ratio, to about 0.1 preventing building pure AD to do constant true damage and I dont know about that MS buff... but otherwise good.
Quote:
Originally Posted by Nysta
Cleave - Xyra charges into one direction hitting enemies in a circle around her and knocking them back. She can reactivate this ability to kick the closest target or wall and jump away from it.
Xyra charges 350 units into one direction hitting enemies in a circle around her target position for 50/80/110/140/170(+0.4Bonus Ad/+0.3Ap)physical damage and knocks them back by 100 units. Applies on hit effects.
She can reactivate the ability for 2 seconds after the initial use to kick the closest target or wall dealing 50/80/110/140/170(+0.6Ad/+0.3Ap)physical damage and jump away from the target hit by the ability for 700 units. The kick prefers champions. This ability has a 0.5 second cast time in which Xyra stands still and a hit range of 250 units, if it doesn't hit anything Xyra doesn't jump anywhere.
Cooldown: 12/11/10/9/8 seconds.
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Another interesting ability, but this time its all utility based...cool!

i dont know if i like the jump back distance being so far. That is the only thing I can really complain about on this one. Good job!
Quote:
Originally Posted by Nysta
Electric Chain - Xyra swings a chain hitting slowing all targets hit. She can reactivate the ability to pull the targets towards her.
Xyra swings a chain (She selects the direction the chain swings with her second click). The chain curves around her target and slows it by 20%. Upon hittin a Target, the target is revealed and takes 60/90/120 (+1Bonus Ad) initial physical damage which applies on hit effects as well as 60/90/120 (+0.5Ap) magic damage per second from being electrocuted. The chain can hit multiple targets and has a total length of 1500 units (the length increases by 500 units per second) targets can flee from the chain after they have been hit. Xyra can't attack or use any other abilities while this ability is active. Upon activating this ability again, she draws her targets towards her by 500 units over the course of one second, stunning the enemies hit for one second and rendering herself unable to move for the duration of her pull. In case that she didnt hit anything she will not be rendered unable to move but she will receive the full cooldown.
This ability lasts a maximum of 5 seconds.
Cooldown: 120 seconds.
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Oooh the ult. The movespeed for it is slow though, for reference, Ezreal's Mystic Shot has a speed of 2000. Ok, overall nice job here, but I need one bit of info clarified: is the 5 seconds the max duration of the damage over time effect? If so...that is a LOT of damage. that would be 600 + (2.5 AP) damage to multiple enemies. If not, please specify!
Hope you enjoyed the review