Quote:
Originally Posted by Beravin
Items like these are all we have to keep sustain teams in check. Without them the poke/heal situation in ARAM would be much worse than it already is. A few certain champions (*cough* Mundo *cough) are big enough problems already without having some of their counterplay removed. I mean, healers and sustain champions are pretty high on the tier lists as is.
Ignite has a much longer cooldown than the heals and ultimates of sustain champions, which is why I do not think this idea would work very well. Its true that healers can not counter this, but thats kind of the point, since these itms exist to keep them in check in the first place. Allowing them to cleanse the effect is basically a counter to a counter, which is also bad design.
Personally, I'd rather charge it and let the team fight resolve itself, without having to reapply a healing reduction active every few seconds. That would be more frustrating than anything else, to be honest, and would get in the way of the game.
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Going to break down your post. I don't agree that these items even affect most poke/sustain comps because they require you to be on your target. Poke/sustain usually involves not being within range of your opponent and disengaging unless they are low. Just because a champ is strong doesn't mean they should be allowed to be shut down by a single item. I understand healers are strong, but I have been noticing these items more and more recently and they are very strong for what they do. I feel as if they are too strong though
I already went over ignite CD problem on why I thought option 1 isn't good. The item does more then keep them in check though, it's there to make them work at only 50% efficiency at all times. Counter play also deserves counter play if you can't counter counters then the game would become a game of rock, paper scissors(Not saying this game is, just I feel like this game mechanic is).
Also for active I was thinking of Old Morello's Evil Tome/Executioners, 50% less healing for 4 or 5 seconds on a 20 second CD. You don't have to keep reapplying, but the healer is allowed to at least get some 100% healing in unless you stack them well or he cleanses.
Though after reading this the other option is just reduce the amount of healing blocked from these items, 50% is just too high for it being active 100% of the time.