Quote:
Originally Posted by Kallen Kozuki
Nautilus cannot do anything except jungle, and he even sucks at jungling.
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I'd like to disagree. His jungle clear is strong and gets stronger, his ganks are incredibly powerful, and he transitions into a powerful tank late-game with team-wide disruption, among other things.
Also, I've seen AP mid Nautilus played consistently well throughout roughly 50 or so games--a friend of mine, Commando Garen, used it to carry himself to a last-minute silver in ranked. He's quite effective against popular melee mids (like Kat, for example), and can be devastating with mid-level exp and farm.
Quote:
Originally Posted by IS143f11a3b260f8
A word about Darius' bleed.
Make his ult consume the stacks. Seriously, nothing is more ****ing annoying than being killed by a DoT that's primarily there to empower an ability, rather than the ability it empowers.
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How about "let's keep Darius's bleed as a deterrent for engaging him in prolonged duels"? Chances are, if you let Darius stick to you long enough (after getting into range with his abysmal mobility) to get 5 stacks and
almost kill you with his ult, you stuck around Darius too long.
It also hardly makes sense thematically (and thus would deal a blow to readability)--cutting somebody deosn't make them stop bleeding, it makes them bleed even more. Encouraging him to save his ult for the end of the fight (as opposed to blowing it along with his other abilities--like most other ults) is enough, punishing him for miscalculating his ult's damage slightly is a bit unnecessary. Just bleed out, dude. Don't call it a grave, this is the future you chose.
Quote:
Originally Posted by Purplosion
Maybe increase his mana costs so he actually has to think about using his abilities? Aside from his ult (which even that could have a higher one) his mana costs are ridiculously low. As of right now whenever I play Darius I use Q whenever it's up, effectively farming and harassing at the same time at no cost to me.
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Well, the point of Darius is being a lane bully. He needs that low-cooldown, low-cost (and very short-ranged) harass to actually be a threat and push his opponent out of lane, since he doesn't have any sustain or mobility. His harass pushes his lane, too, so if you can bait him into using it in the middle of minions, you leave him with two options: back off to avoid ganks, letting you freefarm and freeze your lane at tower, or stick around at your tower and guarantee a gank-kill because he has no escapes.