I've started to notice that a lot of what I hate about the Murder Bridge has nothing to do with the map design or anything of that sort, but rather in the glorious imbalance that almost always happens with regards to team composition. Rarely do I find myself having "fun" as most games boil down to one side being completely outmatched solely because: 1. they have 4 melee champions and are facing 3 long range mages and 2. people were noble enough not to dodge regardless of the horrendous composition.
Would it be possible to change the "all random" feature slightly so that, while players are given random champions, that general roles that fill a team composition are selected regardless? That is to say, while each player will receive a random champion from those they own, each team will at least always have: a tank, a mage, a bruiser, a support, and a carry or some derivative of the aforementioned.