YouTube Rules Video: http://youtu.be/t1DQK59-Jnw
NEW GAME - Prove Your Ground (PYG)*
This game is meant to be played in the Customs section in a 5v5 All Random match. This game is still being tested so it may be changed and updated.
NAME: Prove Your Ground or PYG
MAP: The Proving Grounds
IDEAL TEAM SIZE: 5-5
GAME TYPE: All Random
SUMMONER’S SPELLS: All summoner’s spells are ban with the exceptions of GHOST and FLASH.
THINGS ALLOWED TO BE USED: Health relics, summoner’s spells; ghost and flash, bushes, and Items with Auras (Players with auras MUST remain in the areas specified below or in distance away from champions currently fighting so that the auras don’t take effect on those fighting.)
ITEM BANS: Banner of Command, Ohmwrecker
CODE TO FOLLOW: The Summoner’s Code
RULES
-in any order, champions must face an enemy champion in a 1v1 duel to the death, whoever survives must stay in the middle of the map and fight the next enemy champion until he/she dies and until one champion remains in any given round.
ROUNDS: A round is determined when only one champion’s remains after players have killed each other in the 1v1 matches. For Example a round is complete when:
Blue team: Leblanc, Darius, Yorick, Vayne, Draven
Purple Team: Katarina, Talon, Teemo, Leona, Caitlyn
Leblanc kills Katarina > Leblanc is killed by Talon > Talon is killed by Darius > Darius is killed by Teemo > Teemo is killed by Yorick > Yorick is killed by Leona > Leona Is killed by Vayne > Vayne is killed by Caitlyn, and finally Caitlyn is killed by Draven
-Whoever is the last player standing in a round is allowed to push lane and attack turret for only one minion wave. Enemies CANNOT attack this player!(minions already fighting do not count as a minion wave). After pushing lane for one minion wave and attacking turret, he/she MUST walk to the enemy fountain to die.
-For the first round, both teams must send champions to fight at minute 2:00. For the next rounds, whoever is the winner MUST send their players first. (There are virtually unlimited amounts of rounds)
-The remaining friendly champions CANNOT assist in any way and MUST remain hidden in the bush behind the first friendly tower (if it still stands). **
-Dueling champions must remain in the middle of the map and CANNOT seek cover under turret or they are automatically OUT and the next champion is up, if he was the last to be defeated, you call round.
-In a case a champion manages to kill 3 enemy champions, he/she is automatically out until the next round, UNLESS the player is the last one remaining in their team. (This champion can choose to die by walking to enemy fountain)
-If someone goes AFK then another player can be chosen by the team to go twice.
-If the match last until minute 45:00, the game is reversed back to normal settings and team fights commence.
-Global ults like Karthus’ are allowed but the next player to fight can choose to wait to be healed by using health relics, potion bottles, health regen or he can choose to fight right away.
-Late game, the fighting area is likely to expand—players are allowed to use the extra space.
RULES FOR HOSTS TO DECIDE BEFORE GAME STARTS:
-Things like traps and Teemo’s mushrooms are allowed to remain in the battling grounds. BUT if a player is killed by one of these traps/mushrooms and the players whose traps/mushrooms belong to is not currently fighting, this makes the player that was fighting to be automatically OUT. This is called INCOGNITO.
Example: Leona and Yorick are fighting, Yorick is almost dead but he suddenly steps into a mushroom of Teemo’s and dies, This would automatically also mean that Leona is OUT (Leona then can choose to go to enemy fountain and die).
-To keep a match moving at a fast pace—if 2 players currently are fighting for more than 5 minutes, they are both out. If they are the last standing they must walk to enemy fountain to die and start a new round. This is called TIMING.
Ask before game start if the host allows ‘incognito’ and ‘timing’. If no one has mentioned this before the game started, this rules MUST BE IGNORED!
LATE GAME OR AFTER FIRST FRIENDLY TURRET HAS BEEN DESTROYED
-** If the first friendly tower has been destroyed, champions who are not currently fighting 1v1—must remain behind the 2nd friendly tower.
TIPS
-Keep in mind that once you leave base you cannot heal or purchase items until you die!
-It is best you NOT seek cover under turret and just die. This way you can buy items. It also avoids weakening you team for the next round.
-Take advantage of the proving grounds fast money, stay at base once you die until the next round starts so that you can buy more items last minute!
-If timing is allowed.The host or one player from each team should volunteer to keep time on the fights, if they last more than 5 minute, they call out.
-Use the extra space provided after the first turrets have been destroyed to your advantage.
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