Originally Posted by Ruthrik
*your whole post*
Thanks for your input!
I see what you mean with the Morgana example. However, along the lines of what I said before, I don't really see this as a problem with the banning system as much as I see it as a problem with the game. It's very frustrating to me that a person can pick a typical AP mid and everyone knows that they will almost definitely lose to champions such as Talon/Fizz/Kassadin as long as the other player has equal skill. I think that the game should have less direct counters to champions. I hate the fact that when you're playing draft pick, it's almost a common practice for some people to see the opponent pick and immediately bring up Google to go on championselect.net.
However, if I were to respond to what you said without having to change the actual game, I'll suggest this:
What if, rather than having 2 bans at the start, a picking phase, and then 3 more bans for each team, you had 3 bans at the start, a picking phase, and then 2 more bans for each team?
This way, it may be easier to tell that the other team is banning counters to Morgana before they actually have a chance to pick her. Then the other team can simply ban Morgana.
Also, one more thing: You may be right that in the original idea, you could hypothetically ban out a large number of the champions that counter someone like Morgana. However, would you think it's okay to do this since the other team has equal opportunity to do the exact same thing for their mid? For example,
Team A intends to pick Morgana as their mid. They begin banning champions that are considered counterpicks for Morgana. They only get to ban 2 champions in the first phase, so they can only prevent 2 Morgana counters from being played. In the picking phase, Team A first picks Morgana and 2 other champions. Team B immediately takes one of the remaining counters for Morgana.
Team B notices the first 2 bans that Team A makes, and bans Morgana.
Team B intends to pick a mid who is countered by Morgana, so they have equal opportunity to ban such a mid in the first banning phase.
I don't think I worded this very well, but what I mean is that each team has the opportunity to have at least one champion on their team with few counters remaining.
Here is the problem, and part of the reason that I wrote this post looking at the competitive side of LoL. (stupidly) unlike DotA, League of Legends forces you to unlock champions, either with money or with slowly earned IP. Because of this, banning 10 champions and picking another 10 champions can seriously screw people over if they don't own a lot of champions, where in DotA, all of the champions are free and every player actually stands on the same ground as the next. There are no runes, masteries, IP, or any nonsense in the game. That is the only reason that this system may not be easily implemented into Normals.