Originally Posted by 3mptylord
Malz can't jungle on live at the moment - which is a shame. He could jungle before the change, and on paper that change to the priority/focus system should have made him stronger - but camps now do far too much damage (before you can kill them), they kill Voidlings too quickly. If their health has been reduced this patch, I would actually be curious to test out Malz again. ^_^
He actually can jungle on live. Here's how I've been doing it:
1. Start W with Machete and 5 pots, cast twice at fountain.
2. Go Wolves, finish them off with a second casting of W (unneccesary as it is to kill them, this is to get your voidling to stage 2 by blue)
3. Go blue with your voidling tanking
4. Take E next, then continue Wraiths>Wolves>Red>Golems/Wraiths.
Make sure you reach every camp with at least enough passive stacks to summon another voidling in your opening skill cycle
He clears like a beast, and after the first clear can actually gain
health from camps simply by voidling tanking. The problem is that he's so incredibly dependent on blue buff and cast-counting that any kind of disruption whatsoever sends him into a tailspin. :/