Appearance: Mumbo's massive size is only matched by his enormous mouth. His has an irritatingly raspy aussie accent that he uses to kill his enemies (I don't care if there are no gorilla's in Australia). In addition to his powerful tongue, his powerful build allows him to knock over waves of enemies with a single blow. Around his shoulders are large bands of extremely durable leather that are trimmed with spikes and come around to his gut with a large buckle. Mumbo travels around on all fours, but will attack bipedally to strike fear into his enemies with his towering stature. Although his might is like of that you have never seen, he is an older gorilla and his face is covered with a black and white beard that reaches his sternum. His most striking feature is his lack of pants, for the hair around his body and groin area are actually much longer than his wee-wee.
Lore: To be told.
Stats:
Health-------------------------------415(+96)
Attack Damage--------------------52(+3.5)
Health Regeneration -------------7.55 (+0.95)
Attack Speed----------------------0.667 (+2.6%)
Mana-------------------------------200 (+37.5)
Armor------------------------------17(+3.7)
Mana Regenration----------------6 (+0.35)
Magic Resistance----------------30 (+1.25)
Range------------------------------125
Movement Speed------------------340
Ferocity(Innate):
Passive - Mumbo's basic attacks temporarily gives him a shield of 5 / 15 / 25 health. Upon reaching the limit of 25 / 75 / 100 (+.0142 per max health) health on the shield, he will gain 2 / 4 / 6% of it as permanent health. Can happen once every 5 seconds.
Shield Decay Rate: 2 seconds without dealing a basic attack decays 20% of the shield each second
Backhand (Q)
Active - Mumbo's next basic attack smacks all enemies in front of him to the right and deals an additional basic attack. Nearby enemy champions movements are slowed by 20 / 24 / 26 / 29 / 32% for 2 seconds when they witness his backhanding power.
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
Smack Radius: 400
Slow Radius: 700
Cost: None
Silverback Bulldozer (W):
Passive - Using this ability reduces the cooldown of Backhand by half.
Active - Mumbo does a cartwheel to a target location. Using this ability again (before the end of the animation) will have him do a diving elbow drop at the location of the cursor, dealing 50 / 90 / 130 / 170 / 210 (+0.35 per armor)(+0.45 per magic resistance). Dealing damage to multiple enemy champions / monsters will increase his armor and magic resistance by 30% for 4 seconds. Only performing a cartwheel reduces the cooldown of this ability by half, but the next cartwheel within 4 seconds costs 20 / 30 / 40 / 50 / 60 health.
Cooldown: 21 / 18 / 15 / 12 / 9 seconds
Cartwheel Range: 300
Diving Elbow Range: 450
Cost: None
Ear Pop (E):
Active - Mumbo smacks his enormous hands together, dealing 85 / 120 / 155 / 190 / 225 (+0.9 per ability power) in a cone towards a target direction. Enemies within melee range are stunned for 0.5 seconds and blinded for 1.5 seconds.
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Range: 450
Stun/Blind Range: 150
Cost: None
Summon the Jungle (R):
Active - Mumbo can summon a tall tree in a target location. Enemy and ally units collide with these trees, but activating this ability again while the cursor is on a tree will cause him to leap towards it. Activating it again anywhere while the cursor is off a tree will have him jump off, but activating this ability while the cursor is on a tree will have Mumbo jump towards onto another tree. Jumping towards a tree costs him 25% of the shield from Ferocity.
-Mumbo cannot use Ear Pop or Backhand while in a tree.
-Using Silverback Bulldozer will cause him to cartwheel off a tree he is on [and use second part of his ability as well].
-Trees do not give Mumbo vision, but he can jump to Trees in the Fog of War.
-Mumbo jumps off to the base of the tree he is on if he has no shield from Ferocity.
-Trees cannot be summoned 200 units away from each other
-Trees last 20 seconds and are untargetable
- Max 4 trees up at anytime
Cooldown: 1.5 seconds (unaffected by CDR)
Jump Range: 200