Quote:
Originally Posted by H0p0nP0p
soo useless end game...
why is there an endgame mage version (morellonomicon), but for us ad's we got a deadend item... =S
n e suggestions or other opinions?
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I sort of fell it's useless in general now.
At least in Season 2 the healing debuff lasted for 8 seconds (and only with a 20 second cooldown) so you could actually place it on sustained healing champions and mitigate most of their healing - while you could kite or be CCed during that. Also, in season 2 it offered plenty of life steal and you could stack it to reach rather absurd levels of life steal pretty fast - which was handy for auto-attackers like Fiora and Jax in modes like Dominion. For less money than a Bloodthirster you got 36 life steal and 30% critical strike chance, which wasn't bad.
I mean, with the 1.5 second duration you have to pretty much constantly attack champions to mitigate healing, which only really makes it useful against spell vamp and life steal. You can't even afford it until most of the lanning phase is over now as well, so it's not even great at preventing clutch support heals when it could really count for something.