LORE: Lore: The League of Legends had always been a symbol of peace, yet it could only achieve it's status as such by waging constant wars from within. A paradox that the many citizens of Valoran would accept; the Institute of War was the only thing keeping the hated rival nations from starting another bloody war. But even so, as with many things run by the human race, it was imperfect.
Due to underhanded ventures from rival nations, corruption, and political misdirection, the League was eventually disbanded. Within the next ten years, another Rune War was raged, and the entire continent was reduced to nothing but a baren wasteland. However, there were some that managed to survive this war.
Viktor, the Machine Herald, had long expected such a thing; humans were such an imperfect species after all, and this outcome was only a matter of time. He had managed to secure his underground lair, and hide away before the Final Rune War tore apart the land. Now, only he and the few that served him, his acolytes, were the last surviving beings on Valoran. Years would still pass. Ivan, Viktor's most loyal and highly ranked follower, grew increasingly worried for their leader; he spent more and more time alone in his private quarters, working feverishly on a project. Concerned for his master, Ivan confronted him.
Viktor had explained that he felt the destruction of Valoran was his fault. He could not bring his vision, his Glorious Evolution, to life before the foolish humans had destroyed their world. It was then, however, within the midst of his explanation, Viktor achieved a breakthrough on his project; he had managed to re-create an Arcane Energy Crystal he had sought long ago, which had been destroyed by a rival of his. Viktor announced that now that he had re-fabricated the crystal from reverse engineering a few shards left from the original, he could enact a plan to save the Glorious Evolution. He asked Ivan for his body; in return, he would receive power beyond comprehension. Ivan, completely enraptured by the Herald, eagerly agreed.
Weeks passed. In what would be known to the last living people as the "Genesis Project", Ivan was torn apart, piece by piece, leaving the world of flesh forever. Now, only the beginning of a new age, "Genesis", would exist. Every bone, tendon, and ounce of blood was replaced with a robotic compartment. Finally, the last item was activated; the Arcane Crystal Viktor has created. Installing it in Genesis's chest, the creation whirred to life, reborn a perfect being, with all the memories he had from his previous life. With that, the two advanced to the final step. Using an old machine once used for enchanting powerful artifacts that had been re-purposed and the sheer power stored in the crystal, Viktor tore a hole through the fabric of space and time. With a few final words, Genesis marched through the tear, closing behind him just as quickly as it had opened. In transit, Genesis reflected on his master's final words; "You shall be the messenger of my Evolution; teach the men of flesh our ways, make our goals and the future of this world known, and find my old self. Give him this knowledge so that he may accelerate our Evolution"
Upon arriving in the past, Genesis looked up to find himself in front of an august looking building; The Institute of War. He chuckled to himself, and stepped forward. What better way to serve his master's goals, then showing the land their might on the world's stage?
"Adapt, frail humans, or you will be removed from this world by your own hands. " ~ Genesis
But he can't cross his own time space continuum or else he will cause a paradox that will tear apart the fabric of time and space!! O_O That and you are changing the course of history of your lore. You needed to have Viktor somehow learn of this knowledge via Genesis within your lore. I feel that if you somehow mention that this is what already happened that you would create the perfect loop. Otherwise it seems that it has failed. Also your lore feels a bit too much about Viktor and not enough about Genesis. Count how many times you say each name. I found several semicolon errors as well. I did however find this entertaining. 3/5
Stats: Health: 390 (+79 per Level)
Mana: 280 (+50 per Level)
Attack Damage: 57 (+3 per Level)
Attack Speed: 0.613 (+1.81% per Level)
Attack Range: 150
Health Regen: 7.45 (+0.85 per Level)
Mana Regen: 6.5 (+0.525 per Level)
Armor: 18 (+3.5 per Level)
Magic Resistance: 30 (+1.25 per Level)
Passive: Glorious Evolution!: Genesis marks the beginning of a glorious new world, and both is constantly looking to upgrade and adapt, and revels in his own adaptations. Every few Levels, Genesis can upgrade a learned ability, and with every specific learned ability, he gains a specific stat boost
Every three Levels, (Levels 3, 6, 9, 12, 15, and 18) Genesis gains an Adaptation Point. He can spend these points on a learned ability to upgrade it, changing it to a different ability and gaining a specific stat boost along with it.
lots of synergy here and it works like Khazik it seems but i think the passives are far too much 4/5
Q: Phase Shot: Genesis unloads a charged bolt from his Phase Laser, dealing initial magic damage to an enemy and causing them to take burn damage for a short time.
Genesis unloads a bolt from his Phase Laser, dealing an initial 50/90/130/170/210 (+.5 of AP) and burning it's target for an extra 20/40/60/80/100 (+ .2 of AP) over 5 seconds.
[When this ability is first skilled, the small gun on his left shoulder that fires his auto attacks gains some size and looks more detailed]
Upgrade Beta: Refined Phase Blast: When his enemies show too much resilience to his attacks, Genesis can choose to adapt to this and enhance his Primary Weapon's attacks. He refines the bolts deployed from the weapon, causing them to deal more damage and reduce the resistances on his target
Genesis upgrades his Phase Shot Ability into the Refined Phase Blast ability, giving an additional .2 AP scaling on the initial damage, and another .2 AP scaling on the burn damage. It now also burns away 10% of their Armor and MR for the duration of the burn damage.
Glorious Evolution! Bonus: Genesis gains 10 AP for Upgrading this Ability.
[When this ability is upgraded, the small gun on his left shoulder gains additional size and looks more terrifying]
Upgrade Omega: Prismatic Phase Cannon Requiring additional damage on his primary weapon, Genesis upgrades his Phase Laser once more. It now gains a holo-targeted prismatic system, that causes his enemies suffering from his weapon's attack to take additional damage from all other sources.
Genesis upgrades his Phase Laser ability once more, from the Refined Phase Blast ability to the Prismatic Phase Cannon ability, which causes it to make the enemy it hits take 10% Additional Damage from all sources for the duration of the burn damage, and adding another .1 AP Ratio to it's Initial Damage and .1 AP Ratio on it's Burn Damage.
Glorious Evolution! Bonus: Genesis gains 30 AP for Upgrading this Ability.
[When this ability is upgraded, the moderately sized gun on his shoulder turns into a large rifle-like cannon, covered in mechanical parts and details.]
Range: 800 Units
Damage: 50/90/130/170/210 (+.5 of AP) Initial, 20/40/60/80/100 (+ .2 of AP) Afterburn
Afterburn Duration: 5 Seconds
Damage: Is now 50/90/130/170/210 (+.7 of AP) Initial, 20/40/60/80/100 (+ .4 of AP) Afterburn
Resistance Debuff: 10% Reduction on MR and Armor for 5 Seconds
Stat Gain: 10 AP
Target hit receives 10% Additional Damage from all Sources for 5 Seconds.
Damage: Is now 50/90/130/170/210 (+.8 of AP) Initial, 20/40/60/80/100 (+ .5 of AP) Afterburn
Stat Gain: 30 AP
Mana Cost: 65/70/75/80/85 Mana
Cooldown: 10/9.5/9/8.5/8 Seconds
*All Damage done by this ability is Magical Damage*
there is a lot of info here....it does a lot of stuff but it requires skillplay and actually planning out strategy reacting to current information and adapting to it. Obviously fits the theme internally and externally. Maintains balance and never seems to grant too much buff. You actually have to put adapt pts in to get these bonuses it seems. 4/5
W: Hextech Targe: Passive: Genesis adjusts his inner proficiency to match the power of his nearby enemies; he will gain additional defenses the more enemies are in range.
Active: Genesis powers up his Hextech Targe with arcane energy, which both causes his Auto Attacks to deal additional magic damage and powers up a temporary frontal barrier which reduces all damage Genesis takes from the front.
Passive: Genesis receives an Armor and MR Bonus equal to 1/6th of the levels of all visible enemies within 1100 Units. oh wow...hmm that could be dangerous
Active: Genesis powers up his Hextech Target with arcane energy, giving him a shield that causes him to take 10%/15%/20%/25%/30% less damage from the front, and empowers his auto attacks, causing them to deal 40/70/100/130/160 + (.3 of AP) extra damage for a few seconds.
[When this ability is first skilled, the shield on Genesis's right arm expands a bit]
Upgrade Beta: Hextech Defense Matrix: Genesis finds that he requires more defenses in order to survive, so he upgrades his defensive capabilities. He now receives bonus resistances equal to 1/4 of visible enemy levels and gains an actual damage shield to protect him on cast for a few seconds.
Passive: Genesis upgrades his Hextech Targe ability in the Hextech Defense Matrix ability. He now gains Armor and MR equal to 1/4 of all visible enemy champion levels.
Active: When activated, Genesis now also gains a shield for 80/120/160/200/240 + (.3 of his AP) for 4 seconds.
Glorious Evolution! Bonus: Genesis gains 150 HP for upgrading this ability.
[When this ability is upgraded, Genesis's shield gains a glowing design on it.]
Upgrade Omega: Hextech Auxillery Barriers: Genesis decides he needs more defenses still, so he once more adapts and gains more defensive power. He now has shields on both arms, gaining his Resistance Bonus regardless of which direction he faces, and he now gains passive resistances equal to 1/3 of all visible enemy Champions.
Passive: When Genesis upgrades his Hextech Defense Matrix ability into the Hextech Auxillery Barriers ability, he now gains Armor and MR equal to 1/3 of the levels of all visible enemy champions.
Active: Genesis now receives his 10%/15%/20%/25%/30% damage reduction bonus regardless of direction he takes damage from.
Glorious Evolution! Bonus: Genesis gains 300 HP for upgrading this ability
[When this ability is upgraded, Genesis gains another shield on his left arm, which looks just as menacing as the one on the left.]
Passive: Gains Armor and MR equal to 1/6th of the Levels of all visible enemy Champions within 1,100 Units
Damage Reduction: 10%/15%/20%/25%/30% if taken from the Front of Genesis.
Auto Attack Damage: 40/70/100/130/160 + (.3 of AP)
Ability Duration: 7 seconds.
Passive: Now Grants Armor and MR equal to 1/4th of the Levels of all visible enemy Champions within 1,100 Units
Shield: 80/120/160/200/240 + (.3 of his AP)
Shield Duration: 4 Seconds
Stat Bonus: 150 HP
Passive: Now Gains Armor and MR equal to 1/3rd of the Levels of all visible enemy Champions within 1,100 Units
Damage Reduction: Now applies whether he receives damage from the front or back.
Stat Bonus: 300 HP
Mana Cost: 70/70/70/70/70
*All Damage done by this Ability is Magic Damage*
quite possibly overpowered lasts 7 secs and shields for 4. So not only is it a shield but its also a damage reducer way too op. 3/5
E: Electric Impulse: Genesis activates the pistons in his legs in order to charge himself up with energy, and when an enemy is in view he will be able to move quicker towards them, and when in range of a melee attack, will deliver a large shock to their systems, dealing magic damage and slowing them for a time.
Genesis will gain a 35% Movespeed buff when moving towards an enemy, and his next melee attack will deal 80/120/160/200/240 + (.4 of AP) Bonus Magic Damage and slow the target by 30% for 1 second.
[When this ability is first skilled, his legs release a small burst of steam. They will emit steam whenever this ability gets activated]
Upgrade Beta: Advanced Lightning Impulse: Genesis finds he needs to catch up to his enemies faster, so he adapts and upgrades his response timers. He now gains a larger movespeed buff, and because of the extra electricity added to his systems, he does additional damage and will slow them for longer.
Genesis upgrades his Electric Impulse ability into the Advanced Lightning Impulse ability, causing him to now gain a 45% Movespeed increase when moving towards an enemy, and his next melee attack will do an additional 6% of their current HP as additional Magic Damage, while now slowing the enemy for 1.5 seconds.
Glorious Evolution! Bonus: Genesis gains 5% CDR for upgrading this ability.
[When this ability is upgraded, Genesis's legs gain additional details and emit more steam when the ability is activated]
Upgrade Omega: Accelerated Thunder Impulse: Genesis finds the need to move quickly more powerful than before, and so diverts even more power to his legs. He now gains his movespeed bonus regardless of moving towards an enemy or not, and his next melee attack will be so overloaded with electricity that it stuns it's target.
Genesis upgrades the Advanced Lightning Impulse ability into the Accelerated Thunder Impulse ability, causing him to gain his 45% Movespeed bonus regardless of moving towards an enemy or not, and his next attack will stun the target for 1.5 seconds instead of slowing them.
Glorious Evolution! Bonus: Genesis gains 10% CDR for upgrading this ability.
[When this ability is upgraded, Genesis's legs become fully upgraded; his legs will take up more of his character model and emit a burst of steam when he activates the ability]
Movespeed Bonus: 30% When moving towards an enemy.
Movespeed Duration: 5 Seconds
Next Melee Attack: Will Deal 80/120/160/200/240 + (.4 of AP) Magic Damage
Slow Duration: 1 Second
Duration of Empowered Next Melee AA: 5 Seconds.
Movespeed Bonus: Now 45% When moving towards an enemy.
Next Melee Attack: Now does an extra 6% of the target's current HP as Magic Damage
Slow Duration: 1.5 Seconds
Stat Bonus: 5% CDR
Movespeed Bonus: Applies whether moving towards an enemy or not.
Stun: Now stuns instead of slows
Stun Duration: 1.5 Seconds
Stat Bonus: 10% CDR
Mana Cost: 60/70/80/90/100
Cooldown: 18/17.5/17/16.5/16 Seconds
*All damage done by this ability is Magic Damage*
seems relatively okay good damage and chase feature. I am just worried that giving it a cdr passive makes it op 4/5
Ultimate: Gravitic Prison : Genesis unleashes the power bestowed upon him to lock down those that threaten the Glorious Evolution, firing a beam at them from the cannon on his back. The beam's properties deal a burst of magic damage to the target, and root them in place for a few seconds.
Genesis unleashes a beam from the cannon on his back, dealing 200/350/500 (+.6 of AP) Magic Damage and rooting it's target for 1 second.
[When this ability is skilled the first time, the cannon on Genesis's back extends out slightly, indicating it is operational]
Upgrade Beta: Enhanced Gravitic Confinement: Genesis decides that his foes greatly threaten the Glorious Evolution, and as such upgrades his Ultimate Ability. He increases the power of the Gravity Cannon, which causes the target hit by the ability to become rooted in place for longer and will afterwords be slowed for a few seconds.
Genesis upgrades his Gravitic Prison ability into the Enhanced Gravitic Confinement ability, which causes his target to be rooted in place for 2 seconds and will be slowed by 30% for 1.5 seconds after the root ends.
Glorious Evolution! Bonus: Genesis gains 7% Spell Penetration for upgrading this ability.
[When this ability is upgraded, the cannon on Genesis's back extends out further, and looks more threatening]
Upgrade Omega: Cybertech Gravitic Singularity: Genesis finds his foes are too numerous to deal with all at once. So he adapts once again, this time enhancing his ultimate ability to it's peak. Now, when he unleashes his Gravity Gun on his target, all enemies around that target are also affected by his ultimate ability and all of it's effects.
Genesis upgrades his Enhanced Gravitic Confinement ability into the Cybertech Gravitic Singularity ability, which causes any enemy within 300 Units of his initial target to also feel the weight of his ability on them, dealing all of his other effects to them as well, including the damage, root, and slow afterwords.
Glorious Evolution! Bonus: Genesis gains 10% Spell Penetration for upgrading this ability.
[When upgrading this ability, the cannon on his back looks even more devious, extends out even further, and takes up more of his character model]
Only Works on Champions
Range: 650 Units
Damage: 200/350/500 (+.6 of AP)
Root Duration: 1.5 Seconds
Channel Time: 0.25 Seconds
Root Duration: Increases to 2 Seconds
Slow Duration: 1.5 Seconds
Stat Bonus: 7% Spell Penetration
AoE: 300 Units around targeted Champion.
Stat Bonus: 10% Spell Penetration
Mana Cost: 125/175/225 Mana
Cooldown: 115/95/75 Seconds
*All Damage done by this ability is Magic Damage*
high mana cost and another slow plus bonus magic pen. this guy does a lot of stuff for free. and I really don't like that. 4/5
gameplay 4/5 seems far too op being that he does so much stuff for "free." But the idea is neat and it fits the theme quite well