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Originally Posted by Wikipedia
A cataphract was a form of armored heavy cavalry utilized in ancient warfare by a number of peoples in Western Eurasia and the Eurasian Steppe.
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Defense Power 80/100
Attack Power 50/100
Ability Power 20/100
Difficulty 30/100
Health : 450 (+90)
Mana : 210 (+40)
Movement Speed : 345
Damage : 58 (+3.1)
Attack Speed : 0.625 (+2.25%)
Armor : 17 (+3.8)
Magic Resist : 30 (+1.25)
Health Regen : 8 (+0.5)
Mana Regen : 5 (+0.4)
Attack Range : 175
Melee, Fighter, Tank, Support
Foreward- Got the idea from the thread "Chronic lack of sowrd and shield characters"
It was mentioned that we wanted more strong ladies; and there is no reason that we couldn't have a BA white knight as a female Demacian, so BAM! I also really liked the idea of another mounted character, so I wanted to go for that and wanted to make her more of a tanky jungler or support; as to not be too similar to Hecarim as the speedy bruiser, though as posted, she is pretty quick.
Lastly, I have concerns with her kit; but I ask for your support in helping me tweek her and make her worthy of Riot! (even if we don't get to see her in the future; quality is paramount)
Appearence: shining white stallion and a beautiful but rough brown haired, green eyed woman. She would be in full plate with a kite shield and a hand and a half longsword, of course heavy barding on the horse as well. Finish it all off with nice stylistic Demacian regalia. Maybe a banner attached to the back of the horse too, maybe.
Movement: Horses trot and gallop; so that.
Voice: Thirty something woman preferred, with a metallic ring to the voice from her helm. Obviously on selection she would say "The cavalry has arrived!"
(Passive) Heavy Cavalry: Catherine ignores unit collision and deals physical damage (40% of armor value) to units she moves through. Can not effect the same unit until 1.5 seconds have passed.
(Q) Castigate: Taunts target enemy champion, forcing them to attack Catherine for a short time (1.5 seconds). Also applies a debuff that reduces their damage by a %(5/10/15/20/25) for a few seconds (1.5/2/2.5/3/3.5 seconds). Cost 70/85/100/115/130. Cooldown 12. Range 450.
(W) Hold The Line: Heals (70/120/170/220/270 +.6/AP) and restores Mana (60/85/110/135/160 +0.0/AP) to target allied champion over the course of 5 seconds. Cost: 80/100/120/140/160. Cooldown 20. Range 700.
(E) Cavalry Charge (Passive): Move speed (8/12/16/20/24%) and armor buff (6/12/18/22/26). (Active): Catherine charges forward in a line(skillshot), dealing physical damage (75/125/175/225/275 +.5/AD) and slowing (10/15/20/25/30%) all enemies hit for 3 seconds. While on cooldown, the armor bonus is doubled, but she receives no movement speed buff. Cost 14/13/12/11/10. Range 700.
(R) For Death and Glory: Catherine gains an aura that grants bonus attack damage to herself (+50/75/100) and bonus attack damage(20/40/60), armor(15/25/35) and magic resist(8/16/24) to her allies for a few seconds (6/8/10). Cost 100. Cooldown 60. Diameter of Aura: 800
Like I have said before, I can work on precise numbers if the forums will it, but I'm more concerned with what you all think about the concept and tenetive balance of her kit and first impressions at this time.
So, have at it!
Thanks for taking the time.
-Tael
Change Log:
Edit1: Passive reduced from 75% armor value to 25% armor value. (Thanks Rollerball!) Gave her bonus attack damage that affects her on her ultimate.
Edit2: Removed Leadership (Q)[Close range AoE that significantly slows enemy movement, and boosts allied attack speed for a few seconds.] Replaced with Castigate, I felt that she needed an ability that did some damage O.o.
Removed the second name 'Rally' from Forced March- Unnecessary.
Edit3: Second try on making her Kit work! (Thanks Zarkof, Kaakshe and Dzanio!)
Regen from Hold The Line reduced to over 5 seconds, now only targets a single allied champion instead of allied champion and herself.
Passive Renamed Heavy Cavalry, % armor as damage increased from 25% to 40%
Forced March changed from Move speed boost increasing per rank. (Active): Half effect and affects allies within a short distance for a few seconds. Loses the passive movement boost while it is on cooldown. To the current version, Cavalry Charge.
Castigate changed from Close range AoE that deals magic damage and significantly slows enemy movement for a few seconds. To its current form.
Added a little quip about Cataphracts from Wikipedia and myself at the intro, so everyone understands what a Cataphract is.
Edit4: Cataphract Picture from Wikipedia!
Edit5: Added base stats and preliminary ability numbers. Have at it, once more!
Edit6: Lowered base health; seemed too high.


