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Originally Posted by The Low 0ne
A little too overpowering, don't you think? 2 second AoE stun, up to 80 additional Armor / Attack Damage, Up to 125 Armor reduction (!?!?!?), and an ultimate charge that suppresses and can stun an enemy. If it ever made it into League of Legends, it would be an awesome champ, but would have to be ridiculously nerfed.
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I can reduce the stun duration to 1.5. Norm for most stuns, I guess.
Zug gets the bonus to both with Rhino Skin by using 100% Fury.
Yeah...125 is a bit much now that I think of it...k, that's going down! >.<
Hmm...I actually might be remaking Enraged Stampede to not cost anything and have a longer cooldown.
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Originally Posted by smurfeater25
as a recommendation for his ult (which seems to be everyones' gripe) make it a determinable skill shot like shen's Shadow Dash but with more range (if its not your idea already) I think a higher movespeed damage modifier would fix the damage problem making his ult a possibly destructive and definately solid initiate. As for his Q and E Are you saying that when his Q is chained to him he is mobile with his E? if so I would make it so that while his E is active he can move outside the chain area and drag the ball but at 20% less speed. Hope that helps spur your idea
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It is a skillshot.
And yes, Wild Arc would cause Zug to be mobile from Wrecking Ball.